grigb Goto Github PK
Name: Grig
Type: User
Company: SumSet.Tech, NFTr.pro, Lumeneo.com
Twitter: SpiritBits
Location: San Francisco, CA
Blog: http://www.sumset.tech
Name: Grig
Type: User
Company: SumSet.Tech, NFTr.pro, Lumeneo.com
Twitter: SpiritBits
Location: San Francisco, CA
Blog: http://www.sumset.tech
:tophat: A universal React-compatible render engine.
Reaction-diffusion system with CustomRenderTexture.
🗺 React component for mindnode maps
Official React bindings for Redux
Create amazing 360 and VR content using React
👀 Extension of ReactVR's `VrButton`. Gaze for `{duration}` to click the button!
🌐 Web scraping made easy with the visual 🗺 mind map editor to JSON
Audio reactive animation toolkit for Unity
VJing set for FEMM live performance at REPUBLIC
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Scriptable Render Pipeline
ScrollMagic for wizards
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A library of Shaders created using Unity's Shader Graph.
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Generates a slice of shadow volumes with an invisible wall.
C# shared memory classes for sharing data between processes (Array, Buffer and Circular Buffer)
A simple Animation Component that leverages PlayableGraphs
A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
Special Effects with Skinned Mesh in Unity
Basic skybox extensions for Unity
A VJing rig for the 2016 end-of-year party at Liquidroom.
UWP app to handle extrinsic calibration of top-down camera at trainee site and WebRTC streaming to remote mentor
UCI chess engine
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An example of use of compute shaders and procedural instancing.
A testbed for temporal reprojection techniques.
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