Comments (2)
related: https://github.com/gruppe-adler/userconfig/blob/main/cba_settings.sqf#L9-L10
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i'd like to have a showcase how these settings feel instead of changing things blindly.
(if anyone has a documented showcase please go ahead and tell me, i'd be happy to not having to do this)
will update this comment with my progress
first: i'd like to see what happens with fatigue/stamina; and display these as they are changing while doing things in-game
the interesting GVARs in ace_advanced_fatigue seem to be:
https://github.com/acemod/ACE3/blob/master/addons/advanced_fatigue/functions/fnc_mainLoop.sqf
GVAR(peakPower)
GVAR(muscleDamage)
GVAR(ae1Reserve)
GVAR(ae2Reserve)
GVAR(anReserve)
GVAR(anFatigue)
GVAR(recoveryFactor)
to track how stamina values change, this script in init:
user_startpos = [0, 0, 0];
[
{
!isNil "ace_advanced_fatigue_VO2MaxPower"
},
{
user_startpos = getPos player;
hintSilent (format [
" perf factor: %1 \n VO2MaxPower: %2 \n recoveryFactor: %3",
ace_advanced_fatigue_performanceFactor,
ace_advanced_fatigue_VO2MaxPower,
ace_advanced_fatigue_recoveryFactor
]);
},
2
] call CBA_fnc_waitUntilAndExecute;
[
{
private _bits = [
// ["performanceFactor", ace_advanced_fatigue_performanceFactor],
// ["VO2MaxPower", ace_advanced_fatigue_VO2MaxPower],
// ["recoveryFactor", ace_advanced_fatigue_recoveryFactor],
["peakPower", ace_advanced_fatigue_peakPower toFixed 0],
["muscleDamage", ace_advanced_fatigue_muscleDamage toFixed 4],
// ["ae1Reserve", ace_advanced_fatigue_ae1Reserve],
// ["ae2Reserve", ace_advanced_fatigue_ae2Reserve toFixed 0],
["anReserve", ace_advanced_fatigue_anReserve],
["anFatigue", ace_advanced_fatigue_anFatigue toFixed 2],
["dist from start", (player distance user_startpos) toFixed 0]
] apply { _x joinString ": " };
systemChat (_bits joinString " | ");
},
1
] call CBA_fnc_addPerFrameHandler;
example:
max sprint distance on flat terrain before being forced to a walk for a typical loadout of 30kg:
performanceFactor | distance |
---|---|
1 | 130m |
3 | 210m |
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