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co_template.vr's Issues

Loadout Issues

Is there any chance grad loadout might trigger even when no faction is set (empty strings)?

If not, we can rule out grad loadout as the cause for the "no uniform" problem and should consider other factors.

Might be necessary to double check with a mission not using grad loadout at all. Problem doesn't trigger everytime – couldnt reproduce alone on dedicated in same mission.

Via Marker position der Frequenzen auf der Karte bestimmen

Im moment ist es unmöglich die Frequenzen auf der Kate zu verschieben.

Lösunsansatz: Marker mit bestimmen Variablennamen plazieren und die Frequenzen an der stelle dieses Markers platzieren. Soll ermöglichen Frequenzen z.b. direkt neben der Base zu plazieren.

stamina issues

apparently the default stamina settings are annoying.

recommended values for advanced fatigue: perf + recovery factor 3 instead of 1

vehicle radios get b0rked for players without backpack radio in their loadout

symptom

Player will get an error "Resource not found" the first time they try to open the vehicle radio. The interface will not open.
An RPT entry like this is being produced:

16:43:45 Warning Message: Resource  not found
16:43:45  ➥ Context: 
16:43:45 	[] L1 ()
	[] L1 ()
	[] L78 (x\cba\addons\events\fnc_keyHandlerDown.sqf)
	[] L51 (x\cba\addons\events\fnc_keyHandlerDown.sqf)
	[] L70 (x\cba\addons\events\fnc_keyHandlerDown.sqf)
	[] L75 (x\cba\addons\events\fnc_keyHandlerDown.sqf)
	[] L75 (x\cba\addons\events\fnc_keyHandlerDown.sqf)
	[] L4 (z\tfar\addons\core\functions\flexiUI\flexiInit.sqf)
	[] L18 (x\cba\addons\ui\flexiMenu\fnc_openMenuByDef.sqf)
	[] L29 (x\cba\addons\ui\flexiMenu\fnc_openMenuByDef.sqf)
	[] L81 (x\cba\addons\ui\flexiMenu\fnc_openMenuByDef.sqf)
	[] L89 (x\cba\addons\ui\flexiMenu\fnc_openMenuByDef.sqf)
	[] L91 (x\cba\addons\ui\flexiMenu\fnc_openMenuByDef.sqf)
	[] L102 (x\cba\addons\ui\flexiMenu\fnc_menu.sqf)
	[] L70 (x\cba\addons\ui\flexiMenu\fnc_getMenuDef.sqf)
	[] L39 (x\cba\addons\ui\flexiMenu\fnc_getMenuDef.sqf)
	[] L47 (x\cba\addons\ui\flexiMenu\fnc_getMenuDef.sqf)
	[] L52 (x\cba\addons\ui\flexiMenu\fnc_getMenuDef.sqf)
	[] L1 ()
	[] L4 (z\tfar\addons\core\functions\flexiUI\fnc_lrRadioMenu.sqf)
	[] L37 (z\tfar\addons\core\functions\fle

problem

players who do not have a backpack radio defined via grad-loadout cannot open vehicle radio settings in airborne vehicles that do not have an explicit TFAR radio class.

bad code

problematic code here:

https://github.com/gruppe-adler/CO_Template.VR/blob/master/functions/radiosettings/fn_setDefaultRadios.sqf#L5-L13

_radios = [player] call GRAD_radiosettings_fnc_getLoadoutRadios;
_radios params ["_shortrange", "_longrange"];
TFAR_DefaultRadio_Backpack_West         = _longrange;
// ...
TFAR_DefaultRadio_Airborne_West         = _longrange;

with https://github.com/gruppe-adler/CO_Template.VR/blob/master/functions/radiosettings/fn_getLoadoutRadios.sqf#L16

if (_longrange find "tf_" != 0) then {_longrange = ""};

^also, this uses the old tfar-prefix

This effectively sets TFAR_DefaultRadio_Airborne_West = ""; for players without long-range radio in their loadout (so... those that need it!) , which breaks TFAR in all vehicles that have not an explicitly set radio class (either via config or variable)

AI Unconsciousness

It is set to 50/50, but the AI goes in 99% of the case unconscious. Please change it to off.

TFAR settings

Werden zu spät geladen? Slants Loadoutfunkgerät wird durch Standardfunkgerät überschrieben.
Evtl. in preInit Funktion auslagern?

Lootchest

20:55:11 Error in expression <ups = _x;
{
_sidegroup = _x;
if (player in _sidegroup) exitWith {_index = _forEa>
20:55:11 Error position: <in _sidegroup) exitWith {_index = _forEa>
20:55:11 Error in: Type Group, expected Array,Object,Location
20:55:11 File mpmissions__cur_mp.Altis\functions\groupsettings\fn_setJIPGroupIndex.sqf, line 32

ACE Settings

Die Settings müssen überarbeiten werden, das passt hinten und vorne nicht. Z.B. Advanced Wounds.

Loadouts erstellen

  • Bundeswehr Flecktarn
  • Bundeswehr Tropentarn
  • US Army OCP
  • US Army UCP
  • US Marines Marpat
  • Rus. MSV Flora
  • Rus. MSV EMR

(edit: Fussels Liste ersetzt)

ACE Nightvision standardmäßig auf ein spielbares Niveau stellen

Ich würde mir wünschen, dass die ACE Nightvision Einstellung standardmäßig auf ein spielbares Niveau gestellt werden. Bei Fragen, einfach fragen. Soll heißen am liebsten so wie es vor dem Update war, aber auf jeden Fall besser als mit bloßen Augen (ohne NVG).

Eras

[discussion] make debug chat on demand and admin only

i find myself manually commenting out all the systemchat messages done by

  • radiosettings
  • group settings
  • grad loadout
    (out of obvious reasons: not to interfere with intro cinematics)

maybe its better to make them opt-in and admin only? opinions?

Nachtmissions Equipment

Einstellmöglichkeit in USERSCRIPTS\loadouts.sqf, um Nachtequipment - speziell Nightvision - ein-/auszuschalten.

von AK:

  • Ausrüstungsslots:
    Es fehlen Nachtsichtgerät, Schalldämpfer bei Gewehr und Pistole, Zweibein fürs Gewehr, Laser-Licht-Modul.
  • Uniform: Es fehlt das Schanzwerkzeug und die Taschenlampe zum Kartenlesen bei Nacht. Brauchen wir die Ohrenstöpsel noch?

radioSettings waitcondtition

replace with:

["waitForInit", "OnRadiosReceived", {
//Called everytime after Player received his Radios.
    }, player] call TFAR_fnc_addEventHandler;

grad_loadout for units spawned by zeus

Units spawned by zeus are using the vanilla loadout unlike units placed in the editor. Please enable grad_loadout for zeus'd units for unit consistency in dynamic zeus missions.

Missionsparameter --> USERSCRIPTS

Sind die Missionsparameter irgendwo eingebunden @fry-grad ? Ich finde nicht wo.
Die allgemeinen Sachen können komplett raus (die stellt man ja eher im Editor ein) und der Rest sollte am besten über die userscripts\missionsettings.sqf fix eingestellt werden. Am Ende soll ja keine dynamische Mission herauskommen, bei der man erst noch in der Lobby die Parameter auswählt.

c4only, soundplay, nighteffect, autoresppos, autodelete hört sich ganz interessant an.

Der Corpse Manager wird hier schon eingestellt:
https://github.com/gruppe-adler/CO_Template.Stratis/blob/master/description.ext#L22
Also können die letzten beiden Parameter auch komplett raus, was?

https://github.com/gruppe-adler/CO_Template.Stratis/blob/master/ga_system/sys_config/params.hpp

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