GithubHelp home page GithubHelp logo

gruppe-adler / tvt_breakingcontact.stratis Goto Github PK

View Code? Open in Web Editor NEW
6.0 4.0 2.0 11.82 MB

A radio truck is trying to send a message

License: Other

C++ 45.91% SQF 49.26% Shell 1.12% C 0.04% Python 3.66%
tvt mission arma3

tvt_breakingcontact.stratis's Introduction

Issues Build status

Breaking Contact

Arma3 TvT scenario

The Scenario

BLUFOR must prevent OPFOR from sending a signal for a total of X minutes. OPFOR will be detected while they are sending. They can switch the signal on and off, and move about as they please.

Mods

TFAR, ACE3, RHSAFRF and RHSUSF mods are required for "RUS" vs "US" classic mode. For other modes other mods might be required not listed here (unofficial modes).

Rules

  • no respawn
  • spectator
  • no play area restrictions
  • no scopes
  • basic medical
  • fixed loadout
  • quick start
  • dynamic spawn position

Features

  • Buy Menu (ACE interact on start vehicle)
  • Radio Truck and Radio Box Sending Modes
  • US Camo automatically chosen (hardcoded for every map) - Russians always use Flora currently
  • BIS Dynamic Groups (<u> key)
  • ACE-Spectator
  • Mission is localized in English and German

Parameters

  • Time
  • Weather
  • US Spawn Distance
  • Deploy time to win
  • Time Acceleration
  • Ingame Replay Precision
  • JIP time
  • BFT toggle

Supported Maps

Altis,Beketov,Bornholm,Bootcamp_ACR,Chernarus,Chernarus_Summer,dingor,FDF_Isle1_a,fallujah,Esseker,Gorgona,IsolaDiCapraia,Kunduz,lingor3,lythium,Malden,mbg_celle2,namalsk,prei_khmaoch_luong,ProvingGrounds_PMC,Panthera3,Sara_dbe1,Shapur_BAF,SugarLake,Stratis,Thirsk,Woodland_ACR,Zargabad,clafghan,fata,saru,takistan,Tanoa,taviana,vt5,xcam_prototype,pja305 To play on one of those islands, change the file name's terrain part ("Stratis") into one of the above these

Hints

  • Admin slot is Zeus to fight bugs
  • Russian Commander Slot is mandatory
  • It's highly recommended to use the predefined amount of money
  • Russians might redeploy, the sum of deployed time counts for winning
  • Best played in a roughly 2:1 attacker defender ratio
  • You can eradicate the spawn cone with ace interact to hide your spawn position

Play with us at http://www.gruppe-adler.de

tvt_breakingcontact.stratis's People

Contributors

adlersalbei avatar derzade avatar fusselwurm avatar jokoho48 avatar mcdiod avatar nomisum avatar schmerzkeks avatar simonschmidt-idealo avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

tvt_breakingcontact.stratis's Issues

Sandstürme für Wüsten Karten

Die Idee ist mit diesem Script http://www.armaholic.com/page.php?id=30147 dynamisch einen Sandsturm zu erzeugen so das Blufor es nicht mehr so einfach hat den Radio Truck aus der Distanz ab zu schießen und Redfor mit seinen Panzern auf extrem große Distanz Probleme machen kann wo Blufor einfach die Mittel fehlen dagegen etwas zu machen.

So ein Sturm würde möglicherweise so aussehen:
In einem Zeitraum von 5min von leicht zu mittel zu schwer übergeht und dann für 20min die Sicht stark einschränkt.

Problem:
Das Skript ist nicht gesynced und kann dazu führen das ein Spieler mitten im Sturm ist und der andere Freifläche hat.

Lösung:
Man könnte eine Synchronisier Option einbauen die dafür sorgt das alle Spieler aus dem gleichen vordefinierten Set aus Möglichkeiten dasselbe ausführen und somit es bei allen zu ca. zu 99% gleich ist.

"Truck zerstören" ACE-Interaktion für Blufor

ACE Interaktion für Blufor am Funktruck, die den Truck zerstört. ACE Progressbar, Dauer vielleicht 1 min?

Hintergrund: Blufor konnte heute unentdeckt zum Funktruck kommen, hatte aber keine Möglichkeit ihn zu zerstören. So wird Opfor bestraft, wenn sie zu lange die unmittelbare Deckung des Trucks vernachlässigen.

Consider Sandbag-Dilemma

How to make sandbags transportable but also resistable without making them too arcade? Plank is currently not considered, as its ultra fast and allows placing nearly everywhere.

Issues from 3CB Game

  • Random Vanilla Gear (cant reproduce, server load?)
  • Crewmen Blufor have wrong radio? (cant reproduce, server load?)
  • Teleporting to OPFOR_TELEPORT_TARGET / BLUFOR_TELEPORT_TARGET for JIP doesnt work (to test)
  • XiviD reports spawning problems with button
  • delay loadout randomly for better server load balancing (to test)
  • Woodland Camo Altis (tested)
  • Replay Marker vs. CSSA3 Marker (end CSSA3 somehow) (borked)
  • Mission End erzwingen per Befehl
  • Nerf Russian Tanks (tested)
  • show connection losses from radio truck too
  • Blufor Tracker

Test Results

  • ACE spec for JIP not working fully (needs to press respawn)
  • Earplugs for Russians
  • Spawned Vehicle Headlights covered (rus)
  • Endless search for spawn in too big areas
  • add russian "sending" pic
  • check why sending % doesnt update @blufor @Fusselwurm
  • check winning conditions display

Loadout Changes

  • Add some more magazines for Rifleman
  • Put Magazines in Vest until its full

Block Inventory before Spawn

  • inventory breaks spawn dialog system, so prevent access with Eventhandler
InventoryEH = player addEventHandler ["InventoryOpened", {
    true //<-- inventory override
}];

...

player removeAllEventHandlers "InventoryOpened";

huntIR / drone?

drone could be tethered to drone pilot (line of sight && 1000m or sth)

Enable detaching of sending unit (smaller but takes 2x of sending time)

  • use Endgame Upload Terminal
  • detach with ACE interact (condition player east and near radio truck and radio truck has attached (1))
  • make loadable, cargo size, cargo can load, make draggable
  • reattaching should be possible too (condition player east and near radio truck and radio truck has not attached (2))
  • sending should be possible also while attached, speeding up total uplink to 110% if used together with deployed radio truck
  • without deployed radio truck uplink is cut to 40%
  • setvariable ["radioUnitActive",true/false] on terminal
  • mousewheel action on terminal for activating/deactivating sending
  • handle destruction of parent vehicle
  • add ace destruction option and/or see if its capable of taking damage from ammo
  • sending should be possible while in cargo (solely depending on radiounitactive)

Kaufsystem fertig mergen

  • Vehicles für beide Seiten definieren, insbesondere für US
  • Dialoge dementsprechend fertigstellen
  • US Base bauen
  • Test

radio jamming

radio jammer device for blufor:

  • cancels russian sending for all in all max 10min
  • distorts TFAR radio signal heavily for all units

may use the following variables:

player setVariable ["tf_sendingDistanceMultiplicator", 0.1]
player setVariable ["tf_receivingDistanceMultiplicator", 0.1]
TF_terrain_interception_coefficient = 200 // heavy distortion behind next hill

Bugs

  • Rifleman-Slot mit falscher Funke? Opfor
  • 2 Leute nicht teleported
  • countdown nach bewusstlosigkeit
  • CSSA3 Bug ---> rausschmeißen, mit Vanilla Spec / ACE3 ersetzen tbd
  • BFT enablen
  • Chinook rein
  • Fastroping enablen
  • spawnPad verwischen nur lokal
  • kein Opfor Spawn südlich Devils Castle
  • check ace module for extra tires in cargo
  • TFAR spec beim replay

Consider removing medic vehicles

at least for basic medical system it makes no sense to field this vehicle. consider switching it for something else. BLUFOR probably a "real" ammo m113, OPFOR ?

  • consider

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.