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A custom font management system for Roblox
License: MIT License
This project forked from egomooseoldprojects/rbx_customfont
A custom font management system for Roblox
License: MIT License
image
excuse me sir, but where did the middle part of my 3 go
PxPlus_IBM_EGA8.zip
repro:
use this font in the gen tool
size 14, haven't tested on other sizes, though any image size is fine
zoom in
muh 3,,, wgere did them iddle of it go noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Having an issue doing the following, Roboto works but the one I added (Deutsch Gothic) doesn't seem too.
The font atlas the tool generated
https://pastebin.com/8fhpYTeS
INPUT
Font.Replace("Deutsch Gothic", MainMenu.Title.TextLabel)
OUTPUT
15:21:17.267 - Stack Begin 15:21:17.267 - Script 'ReplicatedFirst.ExternalDependencies.Font', Line 500 - field new 15:21:17.267 - Script 'ReplicatedFirst.ExternalDependencies.Font', Line 662 - field Replace 15:21:17.268 - Script 'ReplicatedFirst.InsomnisFramework.Modules.client_menu', Line 35 - method OpenMenu 15:21:17.268 - Script 'ReplicatedFirst.InsomnisFramework.Modules.client_interface', Line 76 - method init 15:21:17.268 - Script 'ReplicatedFirst.InsomnisFramework.client_bootstrap', Line 25 15:21:17.268 - Stack End
Any help would be appreciated!
Discovered an interesting "bug", although maybe I'm stretching the tool beyond its intended use.
In the FontInfo makeJSON function, there are several places where a character is converted to (byte). This assumes ASCII characters. Simply swapping that to (int) seems to make it UTF8 friendly. (Character values like int of 61440, etc). It otherwise handles it just fine.
Not sure if you still maintain this, but in case, there you go.
Please comment here if you'd like to become a maintainer for the project.
I understand you are no longer maintaining the project, but can you recall any reason why the text is offset if I try and change the text? I was hoping even if you dont maintain the project any longer you may be aware of a time someone has had this issue.
TextStrokeColor3, TextStrokeTransparency doesnt do anything at all.
As of recently, Google added CORB to Google Chrome. CORB prevents the browser from delivering certain cross-origin network responses to a web page. This means that a chrome extension is sometimes unable to pull product data from ROBLOX's API. Even after solving this issue, the response seems to be blank. In the script.js file, it seems to get hung up and errors around line 18-20. After looking into it, the response is completely blank even after manually changing the asset ID variable.
Edit: I have fixed the extension with some minor edits. Still a bit buggy as ROBLOX doesn't allow too many requests to their API within a short period, returning an error prompting you to wait before trying again - but still functional.
Step 1: Play the game
Step 2: Go into Players > Your Username > PlayerGui > Your Gui > and where the RbxCustomFont instance is located in the Explorer
For me TextLabel is the RbxCustomFont instance:
Step 3: Copy it
Step 4: Stop playing the game
Step 5: Paste it into your GUI
Step 6: Go into the TextLabel > _background. You will see the amount of images (depending on how long your text is)
You may be asking: what's the problem?
They probably updated it to not use rbxassetid:// anymore, it uses the website for some reason for me now.
Step 7: Select all of them (select the first, hold shift, and select the last)
Step 8: Modify the image
Delete rbxassetid:// and press Enter. You should end up with something like this:
You've got a working label now!
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