An application for converting .rbxl files into a VCS-friendly form.
Clone the repo, get Cygwin with g++ and compile with the following command:
g++ -O2 -Wall -finline-functions analysis.cpp -o analysis
Clone the repo, get build-essentials and compile with the following command:
g++ -O2 -Wall -finline-functions analysis.cpp -o analysis
I plan on adding more options to the app later, but for now it can only be used to dump the information. Use the following command to dump:
analysis /path/to/rbxl-file
It will create a new directory called "extract" containing all the possible properties of the instances inside the file.
Example dump (analysis Baseplate.rbxl && ls -aR extract
)
AdService.AdService
AssetService.AssetService
BadgeService.BadgeService
ChangeHistoryService.ChangeHistoryService
CollectionService.CollectionService
ContextActionService.ContextActionService
CookiesService.CookiesService
CSGDictionaryService.CSGDictionaryService
Debris.Debris
FilteredSelection.Instance
FilteredSelection.Instance.1
FilteredSelection.Instance.2
GamePassService.GamePassService
Geometry.Geometry
HttpService.HttpService
Instance.FWService
Instance.LuaWebService
Instance.ScriptInformationProvider
Instance.ScriptService
Instance.TimerService
Instance.UserInputService
Lighting.Lighting
LogService.LogService
NonReplicatedCSGDictionaryService.NonReplicatedCSGDictionaryService
NotificationService.NotificationService
PhysicsService.PhysicsService
Players.Players
PointsService.PointsService
RenderHooksService.RenderHooksService
ReplicatedFirst.ReplicatedFirst
ReplicatedStorage.ReplicatedStorage
Selection.Selection
ServerScriptService.ServerScriptService
ServerStorage.ServerStorage
SocialService.SocialService
Soundscape.SoundService
StarterGui.StarterGui
StarterPack.StarterPack
StarterPlayer.StarterPlayer
Teleport Service.TeleportService
Workspace.Workspace
extract/AdService.AdService:
. .. properties.rbx_props
extract/AssetService.AssetService:
. .. properties.rbx_props
extract/BadgeService.BadgeService:
. .. properties.rbx_props
extract/ChangeHistoryService.ChangeHistoryService:
. .. properties.rbx_props
extract/CollectionService.CollectionService:
. .. properties.rbx_props
extract/ContextActionService.ContextActionService:
. .. properties.rbx_props
extract/CookiesService.CookiesService:
. .. properties.rbx_props
extract/CSGDictionaryService.CSGDictionaryService:
. .. properties.rbx_props
extract/Debris.Debris:
. .. properties.rbx_props
extract/FilteredSelection.Instance:
. .. properties.rbx_props
extract/FilteredSelection.Instance.1:
. .. properties.rbx_props
extract/FilteredSelection.Instance.2:
. .. properties.rbx_props
extract/GamePassService.GamePassService:
. .. properties.rbx_props
extract/Geometry.Geometry:
. .. properties.rbx_props
extract/HttpService.HttpService:
. .. properties.rbx_props
extract/Instance.FWService:
. .. properties.rbx_props
extract/Instance.LuaWebService:
. .. properties.rbx_props
extract/Instance.ScriptInformationProvider:
. .. properties.rbx_props
extract/Instance.ScriptService:
. .. properties.rbx_props
extract/Instance.TimerService:
. .. properties.rbx_props
extract/Instance.UserInputService:
. .. properties.rbx_props
extract/Lighting.Lighting:
. .. properties.rbx_props
extract/LogService.LogService:
. .. properties.rbx_props
extract/NonReplicatedCSGDictionaryService.NonReplicatedCSGDictionaryService:
. .. properties.rbx_props
extract/NotificationService.NotificationService:
. .. properties.rbx_props
extract/PhysicsService.PhysicsService:
. .. properties.rbx_props
extract/Players.Players:
. .. properties.rbx_props
extract/PointsService.PointsService:
. .. properties.rbx_props
extract/RenderHooksService.RenderHooksService:
. .. properties.rbx_props
extract/ReplicatedFirst.ReplicatedFirst:
. .. properties.rbx_props
extract/ReplicatedStorage.ReplicatedStorage:
. .. properties.rbx_props
extract/Selection.Selection:
. .. properties.rbx_props
extract/ServerScriptService.ServerScriptService:
. .. properties.rbx_props
extract/ServerStorage.ServerStorage:
. .. properties.rbx_props
extract/SocialService.SocialService:
. .. properties.rbx_props
extract/Soundscape.SoundService:
. .. properties.rbx_props
extract/StarterGui.StarterGui:
. .. properties.rbx_props
extract/StarterPack.StarterPack:
. .. properties.rbx_props
extract/StarterPlayer.StarterPlayer:
. .. properties.rbx_props
extract/Teleport Service.TeleportService:
. .. properties.rbx_props
extract/Workspace.Workspace:
. .. BasePlate.Part Camera.Camera properties.rbx_props Terrain.Terrain
extract/Workspace.Workspace/BasePlate.Part:
. .. properties.rbx_props
extract/Workspace.Workspace/Camera.Camera:
. .. properties.rbx_props
extract/Workspace.Workspace/Terrain.Terrain:
. .. properties.rbx_props
What's inside extract/Workspace.Workspace/BasePlate.Part/properties.rbx_props
:
// RBXL Analysis Object Property Extraction
// This file is not meant to be edited manually
Anchored (Bool Entry): true
BackParamA (Float Entry): 0.5 (0x3F000000)
BackParamB (Float Entry): 0.5 (0x3F000000)
BackSurface (Int32/Enum/Token Entry): 32596 (0x00007F54)
BackSurfaceInput (Int32/Enum/Token Entry): 0 (0x00000000)
BottomParamA (Float Entry): 0.5 (0x3F000000)
BottomParamB (Float Entry): 0.5 (0x3F000000)
BottomSurface (Int32/Enum/Token Entry): 32596 (0x00007F54)
BottomSurfaceInput (Int32/Enum/Token Entry): 0 (0x00000000)
BrickColor (BrickColor Entry): Dark stone gray (0x000000C7)
CFrame (CFrame Entry): X: 0 (0x00000000), Y: -10 (0xC1200000), Z: 0 (0x00000000), Rotation Angles: {0, 0, 0}, Rotation Matrix: {1, 0, 0, 0, 1, 0, 0, 0, 1}, Rotation Angles Hex: {0x00000000, 0x00000000, 0x00000000}, Rotation Matrix Hex: {0x3F800000, 0x00000000, 0x00000000, 0x00000000, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, 0x3F800000}
CanCollide (Bool Entry): true
Elasticity (Float Entry): 0.5 (0x3F000000)
Friction (Float Entry): 0.3 (0x3E99999A)
FrontParamA (Float Entry): 0.5 (0x3F000000)
FrontParamB (Float Entry): 0.5 (0x3F000000)
FrontSurface (Int32/Enum/Token Entry): 0 (0x00000000)
FrontSurfaceInput (Int32/Enum/Token Entry): 32596 (0x00007F54)
LeftParamA (Float Entry): 0.5 (0x3F000000)
LeftParamB (Float Entry): 0.5 (0x3F000000)
LeftSurface (Int32/Enum/Token Entry): 32596 (0x00007F54)
LeftSurfaceInput (Int32/Enum/Token Entry): 32596 (0x00007F54)
Locked (Bool Entry): true
Material (Int32/Enum/Token Entry): 32596 (0x00007F54)
Name (String Entry, 1 Lines): BasePlate
Reflectance (Float Entry): 0 (0x00000000)
RightParamA (Float Entry): 0.5 (0x3F000000)
RightParamB (Float Entry): 0.5 (0x3F000000)
RightSurface (Int32/Enum/Token Entry): 0 (0x00000000)
RightSurfaceInput (Int32/Enum/Token Entry): 0 (0x00000000)
RotVelocity (Vector3 Entry): X: 0(0x00000000), Y: 0(0x00000000), Z: 0(0x00000000)
TopParamA (Float Entry): 0.5 (0x3F000000)
TopParamB (Float Entry): 0.5 (0x3F000000)
TopSurface (Int32/Enum/Token Entry): 32596 (0x00007F54)
TopSurfaceInput (Int32/Enum/Token Entry): 32596 (0x00007F54)
Transparency (Float Entry): 0 (0x00000000)
Velocity (Vector3 Entry): X: 0(0x00000000), Y: 0(0x00000000), Z: 0(0x00000000)
formFactorRaw (Int32/Enum/Token Entry): 32596 (0x00007F54)
shape (Int32/Enum/Token Entry): 32596 (0x00007F54)
size (Vector3 Entry): X: 512(0x44000000), Y: 20(0x41A00000), Z: 512(0x44000000)