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fruitymod-sts's Issues

Card 5 Essence Dart

Card 5

Name: Essence Dart
Rarity: 1-Common
Type: Attack
Basic [0 cost]: Can only be played if you have an Ethereal card in your hand. Deal 11 damage.
Upgrade [0 cost]: Can only be played if you have an Ethereal card in your hand. Deal 15 damage.

Card 11 Surge

Card 11

Name: Surge
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Deal 7 damage. If you are Weak, Frail or Vulnerable, deal 7 damage again.
Upgrade [1 cost]: Deal 10 damage. If you are Weak, Frail or Vulnerable, deal 10 damage again.

Card 14 Arcane Armor

Card 14

Name: Arcane Armor
Rarity: 1-Common
Type: Skill
Basic [2 cost]: Gain 8 Block. Every time you draw this card, increase its Block by 2 for this combat.
Upgrade [2 cost]: Gain 14 Block. Every time you draw this card, increase its Block by 2 for this combat.

Card 19 Hypothesis

Card 19

Name: Hypothesis
Rarity: 2-Uncommon
Type: Skill
Basic [0 cost]: Draw a card. If it is Ethereal, add a Dazed to your hand and draw another card.
Upgrade [0 cost]: Draw a card. If it is Ethereal, add a Dazed to your hand and draw 2 more cards.

Card 37 Periapt of Potency

Card 37

Name: Periapt of Potency
Rarity: 3-Rare
Type: Power
Basic [2 cost]: Whenever an Ethereal card is Exhausted, gain 1 Strength.
Upgrade [1 cost]: Whenever an Ethereal card is Exhausted, gain 1 Strength.

Card 25 Plasma Wave

Card 25

Name: Plasma Wave
Rarity: 2-Uncommon
Type: Attack
Basic [X cost]: Spend all Energy. Deal 3 damage to ALL enemies. Vulnerable enemies take double damage.
Upgrade [X cost]: Spend all Energy. Deal 5 damage to ALL enemies. Vulnerable enemies take double damage.

Card 32 Thought Raze

Card 32

Name: Thought Raze
Rarity: 3-Attack
Type: Attack
Basic [2 cost]: Exhaust all Ethereal cards in your draw pile. Deal 7 damage for each card that is Exhausted.
Upgrade [2 cost]: Exhaust all Ethereal cards in your draw pile. Deal 10 damage for each card that is Exhausted.

Card 2 Astral Haze

Card 2

Name: Astral Haze
Rarity: 0-Starter
Type: Skill
Basic [1 cost]: Ethereal. Gain 5 Block. The first time each enemy attacks you this turn, apply 2 Vulnerable and 2 Weak to it.
Upgrade [1 cost]: Ethereal. Gain 8 Block. The first time each enemy attacks you this turn, apply 3 Vulnerable and 3 Weak to it.

Card 6 Null Storm

Card 6

Name: Null Storm
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Shuffle a Dazed into your draw pile. Deal 8 damage to ALL enemies.
Upgrade [1 cost]: Shuffle a Dazed into your draw pile. Deal 11 damage to ALL enemies.

Card 0 Strike

Card 0

Name: Strike
Rarity: 0-Starter
Type: Attack
Basic [1 cost]: Deal 6 damage.
Upgrade [1 cost]: Deal 9 damage.

Card 23 Entropy

Card 23

Name: Entropy
Rarity: 2-Uncommon
Type: Skill
Basic [1 cost]: Ethereal. Enemy loses 2 Strength this turn, increasing by 1 each time this card is drawn this combat.
Upgrade [1 cost]: Ethereal. Enemy loses 3 Strength this turn, increasing by 1 each time this card is drawn this combat.

Card 17 Nebula

Card 17

Name: Nebula
Rarity: 1-Common
Type: Skill
Basic [1 cost]: Gain 2 Block for each other card in your hand.
Upgrade [0 cost]: Gain 2 Block for each other card in your hand.

Card 12 Prismatic Sphere

Card 12

Name: Prismatic Sphere
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Ethereal. Deal 7 damage. Draw 2 cards.
Upgrade [1 cost]: Ethereal. Deal 11 damage. Draw 2 cards.

Card 39 Anomaly

Card 39

Name: Anomaly
Rarity: 2-Uncommon
Type: Power
Basic [0 cost]: Whenever you apply Vulnerable or Weak to an enemy, apply 1 additional stack.
Upgrade [0 cost]: Whenever you apply Vulnerable or Weak to an enemy, apply 2 additional stacks.

Card 3 Starburst

Card 3

Name: Starburst
Rarity: 2-Uncommon
Type: Attack
Basic [2 cost]: Deal 8 damage twice to an enemy, and 8 damage once to all other enemies.
Upgrade [2 cost]: Deal 11 damage twice to an enemy, and 11 damage once to all other enemies.

Card 27 Flare

Card 27

Name: Flare
Rarity: 2-Uncommon
Type: Attack
Basic [0 cost]: Deal 3 damage. Apply 1 Vulnerable.
Upgrade [0 cost]: Deal 6 damage. Apply 2 Vulnerable.

Card 4 Irradiate

Card 4

Name: Irradiate
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Deal 1 damage and apply 1 Weak and 1 Vulnerable to ALL enemies.
Upgrade [1 cost]: Deal 2 damage and apply 2 Weak and 2 Vulnerable to ALL enemies.

Card 30 Siphon Power

Card 30

Name: Siphon Power
Rarity: 2-Uncommon
Type: Attack
Basic [2 cost]: Deal 10 damage. Apply 1 Vulnerable. Gain 1 Strength.
Upgrade [2 cost]: Deal 14 damage. Apply 2 Vulnerable. Gain 1 Strength.

Card 20 Singularity

Card 20

Name: Singularity
Rarity: 1-Uncommon
Type: Attack
Basic [3 cost]: Ethereal. Gain 12 Block. Deal 12 Damage. Next turn gain 1 Energy.
Upgrade [3 cost]: Ethereal. Gain 15 Block. Deal 15 Damage. Next turn gain 1 Energy.

Starting Relic

Arcanosphere: At the end of your turn, you may put a card in your hand on top of your library.

Card 29 Force Ripple

Card 29

Name: Force Ripple
Rarity: 3-Rare
Type: Attack
Basic [X cost]: Spend all Energy. Deal 12 damage X times. Gain X Weak, X Frail, and X Vulnerable.
Upgrade [X cost]: Spend all Energy. Deal 16 damage X times. Gain X Weak, X Frail, and X Vulnerable.

Card 8 Comet

Card 8

Name: Comet
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Deal 2 damage for each other card in your hand.
Upgrade [1 cost]: Deal 3 damage for each other card in your hand.

Card 16 Pulse Barrier

Card 16

Name: Pulse Barrier
Rarity: 1-Common
Type: Skill
Basic [1 cost]: Gain 11 Block. Gain 2 Frail.
Upgrade [1 cost]: Gain 15 Block. Gain 2 Frail.

Card 18 Disruption Field

Card 18

Name: Disruption Field
Rarity: 1-Common
Type: Skill
Basic [1 cost]: Gain 9 Block. Shuffle a Dazed into your draw pile.
Upgrade [1 cost]: Gain 12 Block. Shuffle a Dazed into your draw pile.

Card 1 Defend

Card 1

Name: Defend
Rarity: 0-Starter
Type: Skill
Basic [1 cost]: Gain 5 Block.
Upgrade [1 cost]: Gain 8 Block.

Card 41 Archives

Card 41

Name: Archives
Rarity: 2-Uncommon
Type: Skill
Basic [0 cost]: Gain 1 Energy for every 10 cards in your draw pile.
Upgrade [0 cost]: Gain 1 Energy for every 7 cards in your draw pile.

Astral Haze workaround

Since enemies lose 1 stack of debuffs at the end of the player turn astral haze has to apply 1 more stack then expected in order to make sure the enemy has the debuff applied for the right amount of turns. It would be good to see if there was some way to avoid this workaround

Using AstralHaze Crashes

Log:

Exception: java.lang.NullPointerException
01:07:22.118 [LWJGL Application] ERROR com.megacrit.cardcrawl.core.CardCrawlGame - Exception caught
java.lang.NullPointerException: null
	at com.megacrit.cardcrawl.vfx.combat.FlashPowerEffect.<init>(FlashPowerEffect.java:29) ~[desktop-1.0.jar:?]
	at com.megacrit.cardcrawl.powers.AbstractPower.flash(AbstractPower.java:371) ~[desktop-1.0.jar:?]
	at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:270) ~[desktop-1.0.jar:?]
	at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:139) ~[desktop-1.0.jar:?]
	at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:241) ~[desktop-1.0.jar:?]
	at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2384) ~[?:?]
	at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:770) ~[?:?]
	at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:366) [?:?]
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Game closed.

Card 36 Periapt of Celerity

Card 36

Name: Periapt of Celerity
Rarity: 3-Rare
Type: Power
Basic [2 cost]: Whenever an Ethereal card is Exhausted, gain 1 Dexterity.
Upgrade [1 cost]: Whenever an Ethereal card is Exhausted, gain 1 Dexterity.

Card 15 Flicker

Card 15

Name: Flicker
Rarity: 1-Common
Type: Skill
Basic [0 cost]: Frail, Weak, and Vulnerable have the opposite effect on you for 1 turn.
Upgrade [0 cost]: Frail, Weak, and Vulnerable have the opposite effect on you for 2 turns.

Card 9 Retrograde

Card 9

Name: Retrograde
Rarity: 1-Common
Type: Attack
Basic [0 cost]: Deal 4 damage. Shuffle a copy of this card into your draw pile at the end of the turn.
Upgrade [0 cost]: Deal 6 damage. Shuffle a copy of this card into your draw pile at the end of the turn.

Card 38 Power Overwhelming

Card 38

Name: Power Overwhelming
Rarity: 3-Rare
Type: Power
Basic [1 cost]: Gain 4 Strength. Whenever you play an attack, shuffle a Dazed into your draw pile.
Upgrade [1 cost]: Gain 6 Strength. Whenever you play an attack, shuffle a Dazed into your draw pile.

Card 33 Umbra

Card 33

Name: Umbral Bolt
Rarity: 2-Uncommon
Type: Skill
Basic [1 cost]: If you are Frail or Vulnerable, gain 8 Block. If you are Weak, deal 8 damage to ALL enemies.
Upgrade [1 cost]: If you are Frail or Vulnerable, gain 12 Block. If you are Weak, deal 12 damage to ALL enemies.

Card 22 Dark Matter

Card 22

Name: Dark Matter
Rarity: 2-Uncommon
Type: Attack
Basic [1 cost]: Deal 3 damage for each Ethereal card that has been Exhausted this combat.
Upgrade [1 cost]: Deal 5 damage for each Ethereal card that has been Exhausted this combat.

Card 7 Void Ray

Card 7

Name: Void Ray
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Shuffle a Dazed into your draw pile. Deal 10 damage.
Upgrade [1 cost]: Shuffle a Dazed into your draw pile. Deal 14 damage.

Card 31 Syzygy

Card 31

Name: Syzygy
Rarity: 2-Uncommon
Type: Attack
Basic [1 cost]: Ethereal. Deal 5 damage to a random enemy 3 times. Shuffle a Dazed into your draw pile. Exhaust.
Upgrade [1 cost]: Ethereal. Deal 7 damage to a random enemy 3 times. Shuffle a Dazed into your draw pile. Exhaust.

Card 24 Phase Coil

Card 24

Name: Phase Coil
Rarity: 1-Common
Type: Attack
Basic [2 cost]: Deal 9 damage. Whenever you draw this card, increase the damage by 3 this combat.
Upgrade [2 cost]: Deal 15 damage. Whenever you draw this card, increase the damage by 3 this combat.

Card 40 Vortex

Card 40

Name: Vortex
Rarity: 2-Uncommon
Type: Skill
Basic [1 cost]: Draw until your hand is full. Recycle 4 Dazed. Exhaust.
Upgrade [0 cost]: Draw until your hand is full. Recycle 4 Dazed. Exhaust.

Card 35 Coalescence

Card 35

Name: Coalescence
Rarity: 2-Uncommon
Type: Power
Basic [2 cost]: At the end of your turn, gain 2 Block for each stack of Frail, Weak, or Vulnerable you have.
Upgrade [2 cost]: At the end of your turn, gain 3 Block for each stack of Frail, Weak, or Vulnerable you have.

Card 21 Genesis

Card 21

Name: Genesis
Rarity: 1-Common
Type: Skill
Basic [1 cost]: Ethereal. Gain 6 Block. Draw 2 Cards.
Upgrade [1 cost]: Ethereal. Gain 9 Block. Draw 2 cards.

Card 13 Flux

Card 13

Name: Flux
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Ethereal. Gain 6 Block. Deal 6 damage.
Upgrade [1 cost]: Ethereal. Gain 8 Block. Deal 8 damage.

Card 10 Magic Missile

Card 10

Name: Magic Missile
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Ethereal. Deal 3 damage 4 times. Exhaust.
Upgrade [1 cost]: Ethereal. Deal 3 damage 5 times. Exhaust.

Card 28 Unstable Orb

Card 28

Name: Unstable Orb
Rarity: 1-Common
Type: Attack
Basic [1 cost]: Deal 12 damage. Gain 2 Weak.
Upgrade [1 cost]: Deal 17 damage. Gain 2 Weak.

Card 34 Gravity Well

Card 34

Name: Gravity Well
Rarity: 2-Uncommon
Type: Skill
Basic [1 cost]: If the enemy is Weak, it loses 3 Strength. Exhaust.
Upgrade [1 cost]: If the enemy is Weak, it loses 4 Strength. Exhaust.

Card 26 Ether Blast

Card 26

Name: Ether Blast
Rarity: 2-Uncommon
Type: Attack
Basic [2 cost]: Ethereal. Deal 6 damage, plus 2 damage for ALL of your Ethereal cards.
Upgrade [2 cost]: Ethereal. Deal 10 damage, plus 3 damage for ALL of your Ethereal cards.

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