You have to use at least AzerothCore commit 3f0739f.
This module allows Warlocks, Death Knights and Mages to alter the appearance of their summoned permanent creatures (incl. the Felguard's weapon). The appropriate model / item IDs can be specified in the configuration file.
As GM:
- add NPC permanently:
.npc add 601072
- add NPC temporarily:
.npc add temp 601072
Clone Git repository:
cd <ACdir>
git clone https://github.com/azerothcore/mod-morphsummon.git modules/mod-morphsummon
Import SQL automatically:
cd <ACdir>
bash apps/db_assembler/db_assembler.sh
choose 8)
Import SQL manually:
cd <ACdir>
bash apps/db_assembler/db_assembler.sh
choose 4)
cd <ACdir>
mysql -P <DBport> -u <DPuser> --password=<DBpassword> world <env/dist/sql/world_custom.sql
Without DB Assembler:
cd <ACdir>
mysql -P <DBport> -u <DPuser> --password=<DBpassword> world <modules/mod-morphsummon/data/sql/db-world/morphsummon.sql
mysql -P <DBport> -u <DPuser> --password=<DBpassword> characters <modules/mod-morphsummon/data/sql/db-characters/morphsummon_ddl.sql
If you need to change the module configuration, go to your server configuration folder (where your worldserver
or worldserver.exe
is), copy morphsummon.conf.dist
to morphsummon.conf
and edit that new file.
Stoabrogga: author
AzerothCore: repository - website - discord chat community
This code and content is released under the GNU AGPL v3.