This is feature/2.0 branch
. Previous standalone version is available in master
branch.
https://github.com/gtteamamxx/Tower-Defense/tree/master
Tower Defense mod to Counter-Strike 1.6
Tower Defense mod to Counter-Strike 1.6
This is feature/2.0 branch
. Previous standalone version is available in master
branch.
https://github.com/gtteamamxx/Tower-Defense/tree/master
Tower Defense mod to Counter-Strike 1.6
L 10/18/2021 - 21:17:46: Player 1 is not in game.
L 10/18/2021 - 21:17:46: [AMXX] Displaying debug trace (plugin "td_gunmod.amxx", version "1.1")
L 10/18/2021 - 21:17:46: [AMXX] Run time error 10: native error (native "menu_display")
L 10/18/2021 - 21:17:46: [AMXX] [0] td_gunmod.sma::showWeaponMenu (line 541)
L 10/18/2021 - 21:17:46: [AMXX] [1] td_gunmod.sma::playerSpawned (line 298)
And im use the last rehlds amxx regame and server crash sometimes ? When will be see version 2.0 ot that mod! Thanks
My Idol
When I compile part of SMA, there will be some errors.
So I have some questions.
Cześć,
czy możecie podesłać brakujące .sma plików
;td_class_engineer.amxx ; Engineer
;td_class_sniper.amxx ; Sniper
;td_class_sprinter.amxx ; Sprinter
;td_sprite_turret_ammo.amxx ; Epic sprites
;td_sprite_engine.amxx ; main engine for sprite (by DarkGL & optymalized by GT Team)
Byłbym bardzo wdzięczny
There is an idea to replace turrets with new turrets system.
User can place turret with weapon. He can upgrade this weapon.
As weapon we understand every weapon in cs 1.6
First level - Glock
Second level -USP
Third level - p228
then m3, xm1014 etc..
Actual format for creating wave is:
WAVE_NUMER = (TYPE, MONSTER_NUM, MONSTER_HEALTH, MONSTER_SPEED, SPECIAL_HEALTH, SPECIAL_SPEED)
eg:
1 = (NORMAL, 13, 600, 210)
2 = (BOSS, 20, 1600, 220, 45000, 125)
Maybe we should change this to more universal?
More special monsters in one wave?
User then could add more settings to each wave.
Eg: Extra gold in this wave (eg wave before boss -> every player gets 100gold extra)
Suggestion for new format ( maybe JSON ):
1
ADDITIONAL_GOLD: 20 // optional. Adds extra gold for players
/* Here we can add custom commands
which we can add by new plugin
1 plugin = 1 new command */
[
{
Type: NORMAL
Health: 3100 3500
Speed: 250
Interval: 1.8 2.0,
Repeat: 13 15
}
{
Type: NORMAL
Health: 1500 1800
Speed: 230 260
Interval: 1.0,
Repeat: 5
}
{
Type: BONUS
Health: 3500 4120
Speed: 300
Delay: 10.0 // After 10 seconds of last sent monster send this monster
/* Interval is optional */
/* Repeat is optional ofc. if not typed then only one time */
}
]
When we are alone on server and AFK system put us to spectators
game stops because there is no any player playing. So wave is reseting to 0.
In this case turrets are not removing, so we can start new game with turrets
Now, all turrets are in td_turrets engine
Maybe we should move every turret to one file which will make mod more flexibility
We can use flashlight to make something more.
But what?
Let discuss
Hej, jeszcze jedna mała sprawa.
Nie wiem dlaczego, ale nie wczytuje mi od początku modeli granatów.
Sprawdziłem pliki konfiguracyjne i są zdefiniowane prawidłowo jak były oraz są wrzucone na ftp.
Problem dotyczy tylko
L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FLAME_GRENADE_MDL_V' | set 'v_burngrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FLAME_GRENADE_MDL_W' | set 'w_burngrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FLAME_GRENADE_MDL_P' | set 'p_burngrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FROZEN_GRENADE_MDL_V' | set 'v_frozengrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FROZEN_GRENADE_MDL_W' | set 'w_frozengrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'FROZEN_GRENADE_MDL_P' | set 'p_frozengrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'STOP_GRENADE_MDL_V' | set 'v_stopgrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'STOP_GRENADE_MDL_W' | set 'w_stopgrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'STOP_GRENADE_MDL_P' | set 'p_stopgrenade' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined model 'models/TD/.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading model 'VIP_MODEL' | set 'vip' or '' L 05/06/2020 - 09:12:35: DEBUG: Defined player model 'models/player//.mdl' nie odnaleziono. L 05/06/2020 - 09:12:35: DEBUG: Loading models finished.
Reszta wczytuje się prawidłowo
You can add tags for versions, instead of using folders :)
Also, when monster is shotting, it can slow down turrets or stops them
Maybe turrets which can deploy frost nades or napalm nades to enemies?
The server is getting crashed in 14-15 wave or high.
Hello again, can you tell me how to create new zones for new maps, because when i am use default settings like from your config file, its not working, a need few new zones for start game and vote for specific maps like
td_night_remake
td_empire_remake
td_sherwood_caste
td_village
td_desert_base
td_dark_night
td_dust_delta
td_circulation
For example, if I use the same settings on a map like td_night similar to it like td_night_remake, I do not see any area in the
game for start or vote.
How to find coordinates ??? THANKS
Tak jak pisaliśmy wcześniej jednak jest coś nie tak z wczytywaniem modeli.
Crashuje serwer przy pierwszej fali i wyrzuca w konsoli
ERROR : Host_Error: PF_setmodel_I: no precache: models/TD/.mdl
I had recently added the mod onto my ReHLDS server, and it loaded successfully on the first change, however, when the map is changed, the server crashes due to segmentation fault. I'm worried because that's preventing me from adding it permanently to my server. I love your mod, and can't wait to play it with others! Thanks and best regards.
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