gue-ni / opengl_flightsim Goto Github PK
View Code? Open in Web Editor NEWA simple but realistic looking flight simulator using OpenGL, from scratch.
Home Page: https://www.jakobmaier.at/posts/flight-simulation/?ref=github
License: MIT License
A simple but realistic looking flight simulator using OpenGL, from scratch.
Home Page: https://www.jakobmaier.at/posts/flight-simulation/?ref=github
License: MIT License
From what I can gather this project will only work on Windows since it requires Microsoft Visual Studio to build it.
Can you suggest the way to compile this software on Debian-based Linux distros please? Even a simple Makefile
would be welcome.
When I ran this file, windows warned me that it could be malware, and when I ran it through an antivirus, it showed "Trojan.Win64.Krypt" and "Malicious_Behavior.SB"
Hey, nice work! Before people invest more energy, they usually take a look at the license.
E.g. Linux support or emscripten etc. using Gamepad API etc.
Do you mind to pick a license?
./flightsim # master branch
4.6 (Core Profile) Mesa 22.2.5
Usage:
P pause game
O toggle camera
I toggle wireframe terrain
WASD control pitch and roll
EQ control yaw
JK control thrust
ERROR::SHADER::PROGRAM::LINKING_FAILED
error: vertex shader output `Factor' specifies no interpolation qualifier, but fragment shader input specifies flat interpolation qualifier
The output euler angles have strange orientation , how its possible to get world orientaion for example in NED system ?
Any chance you could update what is required to build this on windows?
Attempting to build with visual studio and getting a plethora of reference errors.. Thanks!
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