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An Android library to programmatically set the Locale of an app and persist the configuration.

License: Apache License 2.0

Java 100.00%

localechanger's Introduction

LocaleChanger

An Android library to programmatically set the Locale of an app and persist the configuration.

Download

Step 1. Add the JitPack repository in your root build.gradle at the end of repositories:

allprojects {
    repositories {
        ...
        maven { url "https://jitpack.io" }
    }
}

Step 2. Add the dependency

dependencies {
        compile 'com.github.franmontiel:LocaleChanger:0.9.2'
}

Usage

Basic usage

Initialize the library from your Application class with a list of your app supported Locales:

LocaleChanger.initialize(getApplicationContext(), SUPPORTED_LOCALES);

The first time that is invoked it will automatically set a Locale taking into account the system configuration. The first element of the supported Locale list will be used as default if no match with the system configured Locales is found.

You also need to call onConfigurationChange from the same named method in your Application class:

@Override
public void onConfigurationChanged(Configuration newConfig) {
    super.onConfigurationChanged(newConfig);
    LocaleChanger.onConfigurationChanged();
}

And create a new Locale configured Context for all your Activities calling configureBaseContext:

@Override
protected void attachBaseContext(Context newBase) {
    newBase = LocaleChanger.configureBaseContext(newBase);
    super.attachBaseContext(newBase);
}

To change the Locale just make the following call:

LocaleChanger.setLocale(newLocale);

Activity recreation

You need to recreate the Activities once the Locale is changed to reload your resources. You can do it by simply calling the replace method of the Activity.

Additionally there is a ActivityRecreationHelper class that is intended for assisting you with the recreation of the Activity.

It can be used to detect when the Locale has changed and reload automatically the Activity when resumed, for that you must call to the onResume and onDestroy methods of the helper class from the Activity methods.

In concrete terms:

  • On the Activity in which you change the language you need to recreate it calling ActivityRecreationHelper.recreate.
  • For having the rest of the Activities on the Back Stack recreated automatically when resumed, call ActivityRecreationHelper.onResume and ActivityRecreationHelper.onDestroy on all your Activities onResume and onDestroy methods respectively.

Advanced usage

The default behavior of the library can be changed providing a MatchingAlgorithm and a LocalePreference

  • The MatchingAlgorithm is used when the library is initialized and when the Locale is changed to find a match between your supported Locales and the system Locales. One of those matching Locales will be set by the library. There are two classes that implements this interface:

    • LanguageMatchingAlgorithm will match the first two Locales with the same language. This is the default algorithm used if no one is defined.
    • ClosestMatchingAlgorithm will match the two Locales with most attributes in common (language, country and variation).
  • The LocalePreference is used to select witch one of the two matching Locales will be set. The default behavior is to prefer a supported locales if no preference is provided.

Known issues

  • The ActionBar title is not affected by the Locale change if it is defined in the Manifest label attribute. A valid workaround is to set the title programmatically. More info on Issue #1.

License

Copyright (C) 2017 Francisco José Montiel Navarro

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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