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3.0 3.0 0.0 6.61 MB

Smooth, predictive synchronization for rigidbody based vehicles for VRChat worlds.

Home Page: https://guribo.github.io/TLP

License: MIT License

C# 100.00%
circular-prediction linear-prediction prediction synchronization udon udonsharp vrchat vrchat-sdk3 vrchat-worlds

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udonvehiclesync's Issues

Use editor script to simplify setup

There should be an included build script that searches the world scene for both the TLP_SyncOrigin and TLP_NetworkTime objects, and if either are not found, implicitly add them to the scene as needed.
Then search for any requisite scripts of the TLP_UdonVehicleSync objects, and assign the sync and time references as needed.
It should also search through hierarchy parents of the VelocityProvider script to find a rigidbody and assign the ToTrack automatically if it's not explicitly provided.

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