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Top down action game about an Altay Tank willing to survive, weird but in Mars. Defending itself against Martian UFO enemies.
Home Page: https://epicos.itch.io/altay-tank-game
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altaytankgame's Issues
The map is rather small as of now. Although the code has provisions for larger maps.
in future levels, a super bomb would be handy.
some popup to inform the player of what the powerup enables (e.g. speed boost! fire speed, fire power, etc.)
a) show a healthbar?
b) change color of the enemy (fade to black?)
About running AltayTankGame on Linux:
It's necessary to replace a single "sprintf_n" function with the "snprintf" function.
After the small change, the code compiled successfully.
Noticed that sprites and sound do not work. (but native shapes, graphs, and texts work perfectly fine, so the game can be played, without sprites and sounds.)
start the graphics engine and turn a wheel while loading game assets, maybe with a progress bar?
it takes 2-3 seconds on my machine to enter the splash screen.
Loading musics and assets starts global time, skipping first seconds of story-scene
Menu could be:
PLAY
SETTINGS
QUIT
SETTINGS:
select TANK (different colors, speed-acceleration-firepower-firespeed)
set game difficulty?
I'm Too Young to Die - Easy.
Hurt Me Plenty - Normal.
Ultra-Violence - Hard.
Nightmare - Very Hard.
set autopilot configuration?
add a cool down period for the player, every 10 levels (wait for a short pause? decrease no of enemies for a short while, refill health a bit)
currently (as of v1.4) the gameplay gets monstrous with levels! and it becomes a reflex game.
add more powerups
e.g.
a MEGABOMB powerup, megabomb powerup is only available with endurance of some performance? and is activated with Space-bar?
shield for health protection
drone sidekick to help kill nearby enemies (drone orbits the player's tank)