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View Code? Open in Web Editor NEWA Wolfenstein: Enemy Territory modification
A Wolfenstein: Enemy Territory modification
Satchel race is a Wolfenstein: Enemy Territory modification for racing with satchels. It is actively developed by: Zero: programmer Vallz: programmer Tuomas: Modelling We are looking for more developers. Feel free to contact us. :) Mod is based on: W:ETSDK+ - enhanced ETSDK ETSDK+ is a project to improve ETSDK version 2.6 from the game Wolfenstein: Enemy Territory. The goals of this project are to fix bugs and add basic features, while leaving the core gameplay untouched. It aims at developers searching for a codebase close to ETSDK, but with enhanced features and fixes of bugs and exploits which are still present in ETSDK. Disclaimer ========== This source code basis is open for contribution. Check the issues tab on github, it is almost done. This source code is not officially supported in any capacity by id Software, Activision or Splash Damage. The only support threads of this project can be found at https://github.com/acqu/wet-sdk-plus and http://forums.warchest.com/showthread.php/37891-WET-SDK-enhanced-ETSDK Compile and Install =================== Check: docs/CompileInstall.html License ======= This source code is under a "LIMITED USE SOFTWARE LICENSE AGREEMENT".
Cleanup the powerup code.
Stealth': we just need some asshole with noclip that can push you
Add timer to see when somebody reaches checkpoints and end.
Optional speed meter?
Would be a nice idea to put number of total checkpoints somewhere on the screen like next to clock/timer or so.
Also an interesting idea would be to make a distance counter near that as well, for example X far distance from next checkpoint or so.
get one panzer
add new cp and it moves you to next one.
It's annoying having such a little control in air.
If satchel is far away and you cannot blow it up when the game starts.
you get menu like in vsay
you pick name
Shows rank on top of player
Kragle: Dyno with a 5 sec timer to destroy doors?
Ranks, /showroute stops race status
Few ideas for powerups
Utility powerup = positive effect on the one who acquires the powerup
Offensive powerup = negative effect on everybody excluding the one who acquires the powerup.
Utlity powerup example:
-Remove slow effects for X seconds
-Decrease gravity for X seconds
-Increase blast force of the satchel for either X amount of seconds or X amount of satchels.
Offensive powerup example:
-Increase slow effects + speed near satchel for X seconds for everybody except the user
-Increase gravity for X seconds for everybody except the user
-Decrease the blast force of satchel for X seconds for everybody except the user
-Root everyone in place for X amount of seconds except the user (when I mean root, basically just 0 speed, this should probably never be more than 2-3 seconds)
When you vote for a route it finds the correct map.
I mean like you need to press special button to activate it
your satchel pushes other people more than you for example.
more than you even
then gravity satchel powerup, you throw yours and it will pull all other satchels there as well gives you mega boost
Activate on button push.
An example would be creating 3-4 different basic sizes instead of using more complicated numbers, would help for new people.
An example
/route end verysmall (where the size would maybe be 30 30)
/route end small (where the size would be 100 100
/route end medium (where the size would be 300 300)
/route end large (where the size would be 500 500)
Slick
Play goat sound
Works like this
you do /route end [size] -nospeed, so basically you have to stop to get the end trigger.
or /route cp [size] -nospeed which would do the same with cp!
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