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A couch co-op tower defense game developed by Hackerspace NTNU.

License: BSD 3-Clause "New" or "Revised" License

C# 82.15% ShaderLab 15.81% HLSL 2.04%
game tower-defense unity open-source hacktoberfest

temple-trashers's Introduction

Temple Trashers logo


"Temple Trashers" is a couch co-op tower defense game, in which the towers you build can hurt you and your friends just as much as they can hurt your enemies. Build towers, aim them towards your foes and collect the crystals that drop in order to build more turrets and survive the endless hordes of enemies!

The game was developed by the "Prosjekt: Spill" group of the Hackerspace NTNU student organization over the span of 2 years. The project is open-source and free for all who are interested. For other projects and information, take a look at Hackerspace's website.

In 2022, Temple Trashers was nominated for the "Most Innovative Game Design" award at the Norwegian Game Awards!

Relevant pages

Development, feedback and issues

Although active official development on this project has concluded as per the Hackerspace NTNU guidelines, the core team members retain access for managing the Github, Steam and Itch.io pages, and are free to continue developing - at their own volition.

If you have found a bug, or want to provide feedback or come with a suggestion, please create an issue.

If you want to contribute to this game's development yourself, feel free to fork this project and create a pull request!

The team used Trello for our agile development process, and our Trello board is publicly open.

Team members (at time of release)

Developers

Designers


Main menu screen


Development guide

temple-trashers's People

Contributors

ddabble avatar fueredoriku avatar imje avatar jesper2k avatar joachmak avatar jonasbjordal avatar liviavalenti avatar magsve avatar marenksa avatar sondrehus avatar thomasjgabrielsen avatar williamgt avatar

Stargazers

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Watchers

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Forkers

timmychan97

temple-trashers's Issues

"Generate Terrain" Doesn't work

The HexGrid prefab doesn't properly generate terrain.

The problem seems to be related to the script halting when trying to generate border-tiles.
The terrain doesn't seem to generate new decor because of the same problem.

Hitbox and chase distance too big

The enemies are just a bit too relentless in terms of chasing the players, and they often manage to hit players from an "unfair" distance.

This issue was based on feedback recieved from players at Spillexpo

Permanent slow-mo bug

If a player quits to menu while game is slowed, the game will be permanently slowed until base dies again.

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