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A model and animation export format created for Unreal Engine game asset extraction.

Python 28.57% C++ 56.58% C# 1.21% C 13.64%

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ueformat's Issues

I know it's not and issue but I wanted to ask, could it be possible for UEFormat to be supported by 3DS Max 2025?

Hi, I know it's probably not possible but I just wanted to ask if it was possible for one day for a way to use models and animations exported with the UEFormat to be used in 3DS Max 2025, I'm sorry for bothering you guys about it but I just was curious if it was possible or something to be considered to be added into future support because I actually do use Blender, UE 5.4.1 and 3DS Max 2025 so it'd be awesome if I could use them with all 3 apps.

Root Bone Inversion

Please add a feature that was in ActorX importers to Blender labeled as "Don't invert Root Bone". Basically everything it was doing is just preventing model from turning upside down when Animation or anything else that could do the same is imported.

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