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handzlikchris avatar handzlikchris commented on June 16, 2024

Hi, I don't think there's anything specific about Unity 2017 that'd prevent FSR from working. What errors are you seeing? Are they not just compilation errors due to no support to newer C# language version?

If so it should be just fixing those to use older version.

I'm not planning on adding that support from my side.

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Delphinium1987 avatar Delphinium1987 commented on June 16, 2024

Thanks for reply! handzlikchris.
It seems unity can't find the specific file/GUID in 2017.

Assembly has reference to non-existent assembly 'GUID:b75b497805046c443a21f90e84a5ff4f' (Assets/FastScriptReload/Scripts/Editor/FastScriptReload.Editor.asmdef)
1
There are some other compile errors after this if I assigned a reference to continue.
Assets\FastScriptReload\Scripts\Runtime\DetourCrashHandler.cs(27,66): error CS0117: 'RuntimeInitializeLoadType' does not contain a definition for 'AfterAssembliesLoaded'
Assets\FastScriptReload\Scripts\Runtime\LoggerScopedInitializer.cs(16,66): error CS0117: 'RuntimeInitializeLoadType' does not contain a definition for 'AfterAssembliesLoaded'
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,30): error CS1026: ) expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1001: Identifier expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1002: ; expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1513: } expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(24,1): error CS1022: Type or namespace definition, or end-of-file expected

It's totally understandable that supporting unity2017 isn't on your plan, after all it's old enough indeed.
I just want to have a try no matter the result.

thanks for your help.

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handzlikchris avatar handzlikchris commented on June 16, 2024

Missing reference will be due to compile errors that you've posted. Unity must not have those AfterAssembliesLoaded so you'd need to replace it with something else that had similar functionality at that time.

As for NewFieldInitDictionariesWithLocalFunction - it'll likely be language version

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