Comments (3)
Hi, I don't think there's anything specific about Unity 2017 that'd prevent FSR from working. What errors are you seeing? Are they not just compilation errors due to no support to newer C# language version?
If so it should be just fixing those to use older version.
I'm not planning on adding that support from my side.
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Thanks for reply! handzlikchris.
It seems unity can't find the specific file/GUID in 2017.
Assembly has reference to non-existent assembly 'GUID:b75b497805046c443a21f90e84a5ff4f' (Assets/FastScriptReload/Scripts/Editor/FastScriptReload.Editor.asmdef)
There are some other compile errors after this if I assigned a reference to continue.
Assets\FastScriptReload\Scripts\Runtime\DetourCrashHandler.cs(27,66): error CS0117: 'RuntimeInitializeLoadType' does not contain a definition for 'AfterAssembliesLoaded'
Assets\FastScriptReload\Scripts\Runtime\LoggerScopedInitializer.cs(16,66): error CS0117: 'RuntimeInitializeLoadType' does not contain a definition for 'AfterAssembliesLoaded'
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,30): error CS1026: ) expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1001: Identifier expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1002: ; expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(14,33): error CS1513: } expected
Assets\FastScriptReload\Tests\Runtime\Integration\CodePatterns\NewFieldInitDictionariesWithLocalFunction.cs(24,1): error CS1022: Type or namespace definition, or end-of-file expected
It's totally understandable that supporting unity2017 isn't on your plan, after all it's old enough indeed.
I just want to have a try no matter the result.
thanks for your help.
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Missing reference will be due to compile errors that you've posted. Unity must not have those AfterAssembliesLoaded
so you'd need to replace it with something else that had similar functionality at that time.
As for NewFieldInitDictionariesWithLocalFunction - it'll likely be language version
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Related Issues (20)
- Why are all these Harmony and VR specify types being referenced? HOT 1
- Does this work at runtime or not? Its very not clear. HOT 1
- Incorrect rewrite for switch assignment (using new language features)
- Added fields not working with Unity editors drawn without IMGUI (ie 2022.3) HOT 1
- Multiple precompiled assemblies with the same name System.Threading.Tasks.Extensions.dll HOT 1
- Static fields in changed code are lost upon reload HOT 1
- Add support to reload modules with Unity's IsExternalInit workaround to C# records HOT 3
- Error for "DrawOdinInspector" HOT 3
- Fix record short syntax rewriting issue HOT 4
- File Watcher allocates 100 KB per frame -> lag spikes on GC HOT 1
- Try to fix rewrite for self file extension method HOT 3
- FileWatcherImplementation does not contain a definition for DirectWindowsApi HOT 3
- Exception when immersive debugging is enabled HOT 1
- Seems haven't supported Unity 2023??? HOT 2
- New Private field issues
- Issue with the Rewired package and FSR 1.6 HOT 2
- Fast Script Reload (via Live Script Reload v.1.7 on Asset Store) HOT 1
- InvalidOperationException: Sequence contains no matching element HOT 1
- Classes defined inline within other classes will cause exception on reloading
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