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Yuhang Chen's Projects

stb icon stb

stb single-file public domain libraries for C/C++

terminus-engine icon terminus-engine

Cross-platform, open source and easy-to-use game engine, with a focus on performance

thenextweek icon thenextweek

Old location of Ray Tracing: The Next Week. Head to the raytracing.github.io repo for latest content.

tinsel icon tinsel

Lightweight CPU/GPU path tracer

tinygltf icon tinygltf

Header only C++11 tiny glTF 2.0 library

tonemapper icon tonemapper

A tool for exploring and applying various tonemapping operators.

transpose icon transpose

A real-time motion capture system that estimates poses and global translations using only 6 inertial measurement units

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

vulkanlearn icon vulkanlearn

Deferred, shadow map, SSAO, bloom, motion blur, temporal AA, stochastic screen space reflection, depth of field and skinned skeleton animation

wickedengine icon wickedengine

C++ game engine focusing on modern rendering techniques.

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