GithubHelp home page GithubHelp logo

geolocation's Introduction

GeoLocation plugin for UE

Status: Deprecated - See information below

This open source release is intended to allow anyone with existing UE projects that use the plugin from the Marketplace to continue using it as a project plugin. This can be done by putting a copy of the plugin in a folder located at Plugins/GeoLocation/ in the folder structure of the project by either cloning this repository to that location, or downloading then unarchiving the zip file found here: https://github.com/stevenjt/GeoLocation/archive/refs/heads/master.zip

More information about plugins in projects can be found here: https://docs.unrealengine.com/5.0/en-US/plugins-in-unreal-engine/#pluginsinprojects

By changing the EngineVersion value in GeoLocation.uplugin the plugin should compile in versions of UE4 from the past few years. The engine version is currently set to 5.0.0 and while it compiles in UE5, it has not been tested on any devices using that version of Unreal Engine.

Description

GeoLocation provides components and tools that make developing geographically aware features easier in Unreal Engine 4. It can be used from both Blueprint and C++ with support for iOS and Android platforms. Geo location data will be as accurate as possible given what each platform/device hardware allows.

When running in the Unreal Editor a set of global functions are included that can set simulated data for testing and development.

Components for the plugin can be found in the Add Component menu for Blueprints in the "GeoLocation" category. Global Blueprint functions can be found under the "Geo Location" category when adding a new node to a Blueprint graph.

The headers for the components and static function classes are accessible to use from C++.

Example project (Requires Microsoft Visual Studio to be installed): https://www.dropbox.com/s/aspst9ks4xamtg2/GeoLocationExample-1.2.1.zip?dl=0

Technical Details

This plugin contains a single module "GeoLocation" which contains components for Geo Locations, Heading, Geo Fences and Distance Tracking. It also provides a set of global functions for utility functions relating to geo location data and setting platform specific settings for iOS and Android.

The components this plugin provides are GeoLocationComponent, GeoLocationHeadingComponent, GeoFenceRectangleComponent, GeoFenceCircleComponent, GeoFencePolygonComponent and GeoDistanceTrackerComponent

Supported Platforms:

  • iOS
  • Android

iOS Specific Details:

  • iOS 10 requires a description of how an app will use location data access (NSLocationWhenInUseUsageDescription in the Plist). The plugin automatically sets this in the project settings for iOS (Project Settings -> iOS -> AdditionalPlistData). New values for the description will be kept and not overwritten by the plugin.

geolocation's People

Contributors

stevenjt avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.