GithubHelp home page GithubHelp logo

hawkdotdev / peerfire Goto Github PK

View Code? Open in Web Editor NEW
1.0 1.0 0.0 1.58 MB

PeerFire is an low poly peer-to-peer first-person shooter game developed using Godot Engine and WebRTC technology. Engage in fast-paced battles with friends in a seamless online multiplayer experience, all without the need for dedicated servers.

License: Apache License 2.0

GDScript 100.00%

peerfire's Introduction

PeerFire

Welcome to PeerFire, a low poly peer-to-peer first-person shooter game developed using Godot Engine and WebRTC technology!

PeerFire Gameplay

Overview

PeerFire is an exciting multiplayer FPS game where players engage in fast-paced battles in a low poly environment. With its unique peer-to-peer networking setup powered by WebRTC, players can enjoy seamless online multiplayer gameplay without the need for dedicated servers.

Features

  • Peer-to-Peer Networking: Experience smooth multiplayer gameplay with direct peer connections.
  • Low Poly Graphics: Enjoy visually appealing low poly art style that runs smoothly on various devices.
  • Fast-Paced Action: Engage in adrenaline-pumping battles with intuitive controls and responsive gameplay mechanics.
  • Customization: Customize your character with various weapons, skins, and accessories.
  • Cross-Platform: Play with friends across different platforms seamlessly.
  • Community: Join a vibrant community of players, share strategies, and participate in tournaments.

Getting Started

To get started with PeerFire, follow these steps:

  1. Clone the Repository: git clone https://github.com/HawkdotDev/peerfire.git
  2. Install Godot Engine: Download and install Godot Engine from godotengine.org.
  3. Open the Project: Launch Godot Engine and open the PeerFire project folder.
  4. Run the Game: Click the "Play" button in Godot Engine to run the game.

Contributing

We welcome contributions from the community! If you'd like to contribute to PeerFire, please follow these guidelines:

  • Fork the repository.
  • Create a new branch git checkout -b feature/improvement
  • Make your changes and commit them git commit -am 'Add new feature'
  • Push your changes to your fork git push origin feature/improvement
  • Create a new Pull Request.

Feedback and Support

If you have any feedback, suggestions, or issues with PeerFire, please feel free to open an issue. We're here to help and improve the game together!

License

This project is licensed under the Apache License 2.0.


Happy gaming!

peerfire's People

Contributors

hawkdotdev avatar

Stargazers

 avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.