Welcome to PeerFire, a low poly peer-to-peer first-person shooter game developed using Godot Engine and WebRTC technology!
PeerFire is an exciting multiplayer FPS game where players engage in fast-paced battles in a low poly environment. With its unique peer-to-peer networking setup powered by WebRTC, players can enjoy seamless online multiplayer gameplay without the need for dedicated servers.
- Peer-to-Peer Networking: Experience smooth multiplayer gameplay with direct peer connections.
- Low Poly Graphics: Enjoy visually appealing low poly art style that runs smoothly on various devices.
- Fast-Paced Action: Engage in adrenaline-pumping battles with intuitive controls and responsive gameplay mechanics.
- Customization: Customize your character with various weapons, skins, and accessories.
- Cross-Platform: Play with friends across different platforms seamlessly.
- Community: Join a vibrant community of players, share strategies, and participate in tournaments.
To get started with PeerFire, follow these steps:
- Clone the Repository:
git clone https://github.com/HawkdotDev/peerfire.git
- Install Godot Engine: Download and install Godot Engine from godotengine.org.
- Open the Project: Launch Godot Engine and open the PeerFire project folder.
- Run the Game: Click the "Play" button in Godot Engine to run the game.
We welcome contributions from the community! If you'd like to contribute to PeerFire, please follow these guidelines:
- Fork the repository.
- Create a new branch
git checkout -b feature/improvement
- Make your changes and commit them
git commit -am 'Add new feature'
- Push your changes to your fork
git push origin feature/improvement
- Create a new Pull Request.
If you have any feedback, suggestions, or issues with PeerFire, please feel free to open an issue. We're here to help and improve the game together!
This project is licensed under the Apache License 2.0.
Happy gaming!