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base's Issues

Animations

Possibility?

Design
AnimationBase will contain the inventory. The inventory will have X slots which will take in a AnimationButton. The AnimationButton will take in a TimedObject that is likely of the priority queue implementation. This will specify when the object will appear and what will appear.

Parent-Child menus

Pagination within a single menu isn't the only thing we want to achieve. We should be able to switch between different menus. When switching between the menus, it should be possible to go back and forth while maintaining pagination for the base menus.

Add removing icon from base

There may include options where removeIcon acts like addIcon where if an icon is removed, it automatically shift all blocks over by one.

-OR-

It will replace the display with nothing.

Add BaseCloseEvent

Called when someone calls Base#close or closes the respective inventory

Button#onUpdate

Calling #setState from a button should update the parent container.

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