hdr-development / hdr-releases Goto Github PK
View Code? Open in Web Editor NEWThe official releases channel for HewDraw Remix
The official releases channel for HewDraw Remix
Every time I play HDR, I have had 0 other mods active. For some reason, every time a match ends, the game crashes. It doesn't matter how either.
Nothing is wrong with this move intentionally, i just believe side b should be cancelable after it grabs so you don't suicide for recovering and lose the game lol
Lucarios' fully charged aura ball gets blocked by the stage at the point the black arrow is aiming at when shot from the red arrow area.
This does not happen when a fully charged aura ball gets shot from the blue arrow areas.
Dark Samus' charge shot, Samus' charge shot, and Mewtwos' shadow ball don't get blocked like that.
I've had this happen in 0.19.21-beta, 0.23.0-nightly & 0.23.1-nightly on the Mario mushroom kingdom stage.
The auro ball also gets blocked when looking to the left.
HDR seems to be incompatible with the custom mine-craft skins mod due to both overwriting each others subdk9 and main.npdm files.
I don't know much about coding but I was thinking if both projects combined or a way to make both files combined into one they might work together
here's a link to there GitHub
Once you charge Ikes side special to the new instant kill amount he will turn a blueish grey for the rest of the stock. Doing it again in the same stock will make the greyish blue go to a more blueish blue. (not an issue with custom skins)
Problem 1: When going to float, Robin takes 1 frame to switch to Elwind, then takes another frame to begin the float, effectively beginning float on frame 2. This also affects Robin’s lowest float height, where holding Elwind prevents an instant float release aerial to connect whereas not holding it also that aerial to connect.
Problem 2: Initiating float for exactly one frame does not use any Elwind uses.
Problem 3: On frame 25 of Robin Levin Up Air, Robin will always switch to Bronze Sword.
Using Dark Pit, it is possible to T-Pose by jumping, using down-B, jump canceling with a midair jump, using down-B again, then jump canceling again.
Around frame 10 for the second jump cancel was consistent for me.
Since the version [HDR Update v0.6.29-beta] the game always needs the switch to be online to start, when starting offline it ends up crashing.
A steve used a back air above my up smash and somehow I got hit and they didnt. Please increase the range. Guessing this is the same for marth/lucina/roy.
Also neutral b aover the edge of small battlefield didnt kill a dr mario at 113% or even knock them back far enough they couldnt recover.. Perhaps make it a spike if the enemy is over the air? Just a thought but not nearly as needed as the first suggestion.
Hi
I am trying to play HDR on Ryujinx. However, when I try to launch the game, it will go to the loading screen, then come up with this error message.
00:00:38.907 |E| HLE.GuestThread.31 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000. 00:00:38.944 |E| HLE.GuestThread.31 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in D:\a\Ryujinx\Ryujinx\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 275 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 130 at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32 at Ryujinx.HLE.HOS.ArmProcessContext1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265
How would I fix this?
I noticed the current instructions zm-special included to install hdr onto wasnt working for the latest ryuginx package. So I Manually moved over non conflicting files and added to the config, and then testing to see if I broke it yet.
Amoungst the remaining files, there is a plugin.nro in the root of the hdr folder, which I'm not sure what its for, and it seems to be working with out it. As for what I was left with if you want to include a package thats drag and drop to work with zm on ryuginx, heres a zip of everything I removed.
(The stages folder isn't here because I fully removed it, and the 1 file I cut from zm could be safely ignored since it is jsut an accidentally identical copy)
https://drive.google.com/file/d/1912NE1U4sNL4OPCIGMayi3nh7fkCRLc6/view?usp=sharing
After installing HDR, I get a blank screen after pressing "Play HDR"
The ledge is slightly slanted out from the ledge, allowing you to either clip in to the stage from unusual interactions and because of the slant, air dodging at specific angles per character, you are able to refresh ledge invincibility and continuously ledge hog with said invincibility.
See links here:
Ledge refreshing
https://cdn.discordapp.com/attachments/951219025751457862/956031022783426651/Replay_2022-03-22_23-21-16.mp4
Weird clipping
https://cdn.discordapp.com/attachments/951219025751457862/956032339304120381/2022032223073500-0E7DF678130F4F0FA2C88AE72B47AFDF.mp4
I was testing this issue once it happened...
It happens when I press the R button to access to the custom modes menu... and then I press B to go back, and again R to go into the menu, and B to go back again... I can do it 4 times and then it says... Atmosphere error has occurred... ya'll know... black screen small letters on the right top side in the screen.
Is it due I'm forcing the console? or... is not normal?
Not sure what she was hit with, or what the charge was, but interrupting Palutena's green tornado led to the SFX playing on repeat for the next few stocks. Kongo Falls, against BJr, switch online. Ended after she got hit by a certain move, but that might have also just been coincidental. Might have been an aerial since BJr had just respawned.
Nothing works to get a match going
Tested on Bowser only for the moment
I would like to mention that the same crash happened when you get jab-locked by Banjo Neutral Special, but I haven't tested this one yet.
It is pretty much what it sounds like. Since this patch the vsync works in a different way which causes the game to have framedrops.
The bind is set to a button only the standard gamecube has, it would be better if it was a button combination like changes custom gamemodes. If there actually is another way please share it
When anybody gets automatically released from cargo throw on the ground they land on the ground but slightly glitched into it until they act. Ive tried it on like 4 characters and boxing ring/fd, i assume it works on others tho
We decided on green-float for Ganon, right? Because it's in this weird state where sometimes you can buffer ground float aerials, and sometimes you can't (at least in the nightly), and I know I was able to always buffer them in one of the beta builds.
You can test it for yourself in training mode 1-frame: First, do a stationary jump, then buffer a nair on the next frame, then start holding down while holding the jump button; you should get a groundfloat nair (although for some reason you'll land before the second hit). But if you do the same inputs during an initial dash, you'll get a fullhop nair, even if you go frame-by-frame.
Kirby does not have a hitbox when using the Homing Attack Copy Ability
My game on my Switch crashes when I try to start adventure mode. I've tested this in different versions now, but each time I get the "The software has crashed" screen on my switch.
An issue that I noticed while playing the new tag game mode is that if you lose a stock while you are it, the count until you die while it does not reset. For example if you die when there are 5 seconds left on the timer, if you lose a stock then you will also lose another stock from being tagged.
for some reason hdr isn't working on my Ryu jinx emulator and i know some other mods did work so it a either a ryujinx or hdr problem if you can look into it that would be appreciated. Idk if i did something wrong or not so i'm checking.
here's the error that happen when i try to go character select
Garreg mach monestary uses the old parameters (the floor that had walkoffs returns but cannot be seen)
Fourside platform parameter is slightly to the left (you will fall through half the platform and can walk through and in the air on the other side)
You are able to go under Coliseum like nobody's business and ascend to the top
https://cdn.discordapp.com/attachments/951219025751457862/974317550810853466/2022-05-12_10-21-36.mp4
The nightly has fixed 95% of all the issues with pk thunder recoveries (particularly Lucas). I've mentioned the remaining issues with wallrides and snapboxes (or "ledge grab boxes" if you wanna be technical) in the Lucas channel, but I just wanna document them here for reference. Unless these turn out to be VERY simple fixes, they should be considered low-priority; Lucas mains can deal with these problems for now while other, more needy characters get the attention they deserve.
Not able to launch into Local Wireless for use with another ryujinx client. Is this a skyline limitation?
When you do an aerial up B with lucario and jump cancel and aerial, upon landing you still get the landing lag from Up B as if you did Up B and went into special fall. Very easy to replicate.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.