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hdr-releases's Issues

HDR match ends, Game Crashes

Every time I play HDR, I have had 0 other mods active. For some reason, every time a match ends, the game crashes. It doesn't matter how either.

  1. Training Room Reset/Training Room Exit Crashes my game
  2. Stock/Time Matches ending crashes the game.
  3. Quitting matches early also crashes the game.
    Anyone know whats up?

Mii Brawler Suplex Side B

Nothing is wrong with this move intentionally, i just believe side b should be cancelable after it grabs so you don't suicide for recovering and lose the game lol

Lucario aura ball gets blocked by mushroom kingdom

image

Lucarios' fully charged aura ball gets blocked by the stage at the point the black arrow is aiming at when shot from the red arrow area.
This does not happen when a fully charged aura ball gets shot from the blue arrow areas.
Dark Samus' charge shot, Samus' charge shot, and Mewtwos' shadow ball don't get blocked like that.
I've had this happen in 0.19.21-beta, 0.23.0-nightly & 0.23.1-nightly on the Mario mushroom kingdom stage.

The auro ball also gets blocked when looking to the left.

Ike side B grey texture bug

Once you charge Ikes side special to the new instant kill amount he will turn a blueish grey for the rest of the stock. Doing it again in the same stock will make the greyish blue go to a more blueish blue. (not an issue with custom skins)

Robin Funnies Lol

Problem 1: When going to float, Robin takes 1 frame to switch to Elwind, then takes another frame to begin the float, effectively beginning float on frame 2. This also affects Robin’s lowest float height, where holding Elwind prevents an instant float release aerial to connect whereas not holding it also that aerial to connect.

Problem 2: Initiating float for exactly one frame does not use any Elwind uses.

Problem 3: On frame 25 of Robin Levin Up Air, Robin will always switch to Bronze Sword.

Dark Pit animation bug

Using Dark Pit, it is possible to T-Pose by jumping, using down-B, jump canceling with a midair jump, using down-B again, then jump canceling again.

Around frame 10 for the second jump cancel was consistent for me.

Random balance change for raiden (chrom)

A steve used a back air above my up smash and somehow I got hit and they didnt. Please increase the range. Guessing this is the same for marth/lucina/roy.

Also neutral b aover the edge of small battlefield didnt kill a dr mario at 113% or even knock them back far enough they couldnt recover.. Perhaps make it a spike if the enemy is over the air? Just a thought but not nearly as needed as the first suggestion.

Unable to Launch Past Loading Screen in Ryujinx

Hi

I am trying to play HDR on Ryujinx. However, when I try to launch the game, it will go to the loading screen, then come up with this error message.
00:00:38.907 |E| HLE.GuestThread.31 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000. 00:00:38.944 |E| HLE.GuestThread.31 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in D:\a\Ryujinx\Ryujinx\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 275 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 130 at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32 at Ryujinx.HLE.HOS.ArmProcessContext1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265

How would I fix this?

Hello! Trying to figure something out.

I noticed the current instructions zm-special included to install hdr onto wasnt working for the latest ryuginx package. So I Manually moved over non conflicting files and added to the config, and then testing to see if I broke it yet.

Amoungst the remaining files, there is a plugin.nro in the root of the hdr folder, which I'm not sure what its for, and it seems to be working with out it. As for what I was left with if you want to include a package thats drag and drop to work with zm on ryuginx, heres a zip of everything I removed.

(The stages folder isn't here because I fully removed it, and the 1 file I cut from zm could be safely ignored since it is jsut an accidentally identical copy)

https://drive.google.com/file/d/1912NE1U4sNL4OPCIGMayi3nh7fkCRLc6/view?usp=sharing

Minor circuit ledge shenanigan

The ledge is slightly slanted out from the ledge, allowing you to either clip in to the stage from unusual interactions and because of the slant, air dodging at specific angles per character, you are able to refresh ledge invincibility and continuously ledge hog with said invincibility.

See links here:
Ledge refreshing
https://cdn.discordapp.com/attachments/951219025751457862/956031022783426651/Replay_2022-03-22_23-21-16.mp4

Weird clipping
https://cdn.discordapp.com/attachments/951219025751457862/956032339304120381/2022032223073500-0E7DF678130F4F0FA2C88AE72B47AFDF.mp4

HDR Custom Mode Crash after enter 4 continue times.

I was testing this issue once it happened...
It happens when I press the R button to access to the custom modes menu... and then I press B to go back, and again R to go into the menu, and B to go back again... I can do it 4 times and then it says... Atmosphere error has occurred... ya'll know... black screen small letters on the right top side in the screen.

Is it due I'm forcing the console? or... is not normal?

Interrupted Palu Tornado SFX loops

Not sure what she was hit with, or what the charge was, but interrupting Palutena's green tornado led to the SFX playing on repeat for the next few stocks. Kongo Falls, against BJr, switch online. Ended after she got hit by a certain move, but that might have also just been coincidental. Might have been an aerial since BJr had just respawned.

Yoshi Neutral Special Crashes Game (Ryujinx)

Tested on Bowser only for the moment

I would like to mention that the same crash happened when you get jab-locked by Banjo Neutral Special, but I haven't tested this one yet.

Donkey Kong Cargo Throw Auto Release bug

When anybody gets automatically released from cargo throw on the ground they land on the ground but slightly glitched into it until they act. Ive tried it on like 4 characters and boxing ring/fd, i assume it works on others tho

Ganondorf green float glitches

We decided on green-float for Ganon, right? Because it's in this weird state where sometimes you can buffer ground float aerials, and sometimes you can't (at least in the nightly), and I know I was able to always buffer them in one of the beta builds.

You can test it for yourself in training mode 1-frame: First, do a stationary jump, then buffer a nair on the next frame, then start holding down while holding the jump button; you should get a groundfloat nair (although for some reason you'll land before the second hit). But if you do the same inputs during an initial dash, you'll get a fullhop nair, even if you go frame-by-frame.

Game Crash on Adventure

My game on my Switch crashes when I try to start adventure mode. I've tested this in different versions now, but each time I get the "The software has crashed" screen on my switch.

Tag death issue

An issue that I noticed while playing the new tag game mode is that if you lose a stock while you are it, the count until you die while it does not reset. For example if you die when there are 5 seconds left on the timer, if you lose a stock then you will also lose another stock from being tagged.

ryujinx

for some reason hdr isn't working on my Ryu jinx emulator and i know some other mods did work so it a either a ryujinx or hdr problem if you can look into it that would be appreciated. Idk if i did something wrong or not so i'm checking.
here's the error that happen when i try to go character select
image_2022-07-20_002158336

Stages not using correct parameters

Garreg mach monestary uses the old parameters (the floor that had walkoffs returns but cannot be seen)
Fourside platform parameter is slightly to the left (you will fall through half the platform and can walk through and in the air on the other side)

Minor lingering PK Thunder 2 issues

The nightly has fixed 95% of all the issues with pk thunder recoveries (particularly Lucas). I've mentioned the remaining issues with wallrides and snapboxes (or "ledge grab boxes" if you wanna be technical) in the Lucas channel, but I just wanna document them here for reference. Unless these turn out to be VERY simple fixes, they should be considered low-priority; Lucas mains can deal with these problems for now while other, more needy characters get the attention they deserve.

pkt2 angle death 1
pkt2 angle death 2

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