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hardmodetweaks's Issues

Question re using "bed recently placed" feature with JAS event spawns

A shiny new issue for you! Your first one - and it's not even a bug, I don't think. At best, it's my poorly written event (I have no education in this area). At worst, it's a conflict.
I've been using JAS's Event Spawns (specifically it's SLEEP event) prior to you adding your new sleep/bed placement feature. Your new feature deprecated one of the JAS SLEEP events I'd been using, but I decided to keep the one that prevents sleep before 14000.

[
  {
    "trigger": "SLEEP",
    "expression": "if(sleepResultOk()&&obj.origin>100&&time.timeOfDay<14000){ spawn('Zombie').offset(5).alsoSpawn('shadowmobs.phantom',0,5,0) }"
  }
]

It was working well previously but this was the first time I'd tried it since updating Hardmode Tweaks. The result was.. Log
I'd only placed the bed down a few minutes earlier and was essentially just testing it. Log shows Hardmode Tweaks correctly returning "[17:26:33] [Client thread/INFO]: [CHAT] This bed was recently placed" so all's good at that end. With respect to the JAS side of things, I was within 100 blocks of spawn when I clicked on the bed, and in-game time was after 9pm. I suspect the problem might be with the "if(sleepResultOk()" part, but I'm really not sure.

I'll open an issue for this in JAS as well. Hopefully one of you can help me figure this out.

Many thanks for the new feature

Feature Suggestion

Removing the Healing Hunger effect.
Being able to adjust hunger overall. I would love to eat, but just not as frequently as the game forces me to. Increasing mobs that hit harder and have more health and having to eat several times in battle kind of sucks. Maybe you can help. Thanks.

Server loading crash(Minecraft 1.7.10 Server with Forge1558)

---- Minecraft Crash Report ----
// Don't do that.

Time: 16-6-7 下午12:39
Description: Exception in server tick loop

cpw.mods.fml.relauncher.ReflectionHelper$UnableToAccessFieldException: java.lang.IllegalArgumentException: Can not set boolean field net.minecraft.item.ItemFishFood$FishType.field_150987_n to java.lang.Integer
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:135)
at com.hea3ven.hardmodetweaks.EatingRegenManager.modifyFishFoodValue(EatingRegenManager.java:90)
at com.hea3ven.hardmodetweaks.EatingRegenManager.modifyFoodValues(EatingRegenManager.java:74)
at com.hea3ven.hardmodetweaks.EatingRegenManager.onConfigChanged(EatingRegenManager.java:54)
at com.hea3ven.hardmodetweaks.ModHardModeTweaks.onConfigChanged(ModHardModeTweaks.java:83)
at com.hea3ven.hardmodetweaks.ModHardModeTweaks.modInit(ModHardModeTweaks.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.IllegalArgumentException: Can not set boolean field net.minecraft.item.ItemFishFood$FishType.field_150987_n to java.lang.Integer
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeBooleanFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:131)
... 36 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1275884416 bytes (1216 MB) / 1387266048 bytes (1323 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -XX:PermSize=128m -XX:MaxPermSize=256m -Xmx2G -Xms1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 52 mods loaded, 52 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} Minecraft Coder Pack
UCHI FML{7.10.99.99} Forge Mod Loader
UCHI Forge{10.13.4.1558} Minecraft Forge
UCHI se{0.4.1} Super Enchants
UCHI hardmodetweaks|core{1.0.0} Hard Mode Tweaks Core
UCHI FastCraft{1.23} FastCraft
UCHI LightTweaks{0.19} Lightwave's Tweaks
UCHI antiqueatlas{1.7.10-4.2.10} Antique Atlas
UCHI Roguelike{1.5.0} Roguelike Dungeons
UCHI dsurround{1.0.5.6} Dynamic Surroundings
UCHI improvedHoes{1.0} ImprovedHoes
UCHI imc{1.7.4} [Improving Minecraft]([升阶游戏]Improving Minecraft-1.7.4.jar)
UCHI primitivemobs{1.0} Primitive Mobs
UCHI diversity{ALPHA 1.6.1} Diversity
UCHI lootablebodies{1.3.4} DrCyano's Lootable Bodies
UCHI ToolUtilities{0.0.1} Tool Utilities
UCHI babymobs{1.3} Baby Mobs
UCHI golems{1.20} Extra Golems
UCHI golems_addon_futurum{1.04} Et Futurum Golems Addon
UCHI More Fuel Mod{1.0.0} [More Fuel Mod]([更多燃料]More Fuel-1.0.0.jar)
UCHI AencEx{0.0.1} AencEx
UCHI me{1.3.2.1} More Enchantments
UCHI etfuturum{1.5.5} [Et Futurum]([未来功能]Et Futurum-1.5.5.jar)
UCHI EnderZoo{1.7.10-1.0.15.32} Ender Zoo
UCHI TextureGeneratorLib{0.2} TextureGeneratorLib
UCHI WTFCore{1.7} WhiskyTangoFox's Core
UCHI Baubles{1.0.1.10} Baubles
UCHI Botania{r1.8-249} [Botania]([植物魔法]Botania r1.8-249.jar)
UCHI wildcaves3{1.7.10} Wild Caves 3
UCHI CaveBiomes{1.6} WhiskyTangoFox's CaveBiomes
UCHI SpecialMobs{3.2.2} Special Mobs
UCHI heartdrop{1.3.2} [Heart Drop]([生命汲取]Heart Drop[心殇搬运]-V1.3.2.jar)
UCHI survivalTweaks{1.2.3} Survival Tweaks
UCHI nolpfij_mobstatues{0.1.1} [mobstatues]([生物雕塑]MobStatues-1.7.10-0.1.1 TZ.jar)
UCHI rouletteores{1.0.14} RouletteOres
UCHI HardcoreDarkness{1.7} Hardcore Darkness
UCHI RopesPlus{1.6.3} Ropes+
UCHI do-or-die{1.0.0} [Do-Or-Die]([背水一战]Do Or Die-1.7.10-1.0.0.jar)
UCHI forgecreeperheal{1.1.1} Forge Creeper Heal 1.1.1
UCHI NaturalAbsorption{1.2.1} Natural Absorption
UCHI DeadlyWorld{1.0.2} Deadly World
UCHI MINE_CONTAINER{1.0} Container capture
UCHI Artifacts{1.1.3} Artifacts
UCHI AS_Ruins{15.4} Ruins Spawning System
UCHI CARuins{0.1.9} Cellular Automata Generator
UCHI GreatWallMod{0.1.9} Great Wall Mod
UCHI WalledCityMod{0.1.9} Walled City Generator
UCHE hardmodetweaks|main{1.1.4} Hard Mode Tweaks
UCHI levels{r2.3.0} Levels
UCHI MineTweaker3{3.0.10} MineTweaker 3
UCHI modtweaker2{0.9.5} Mod Tweaker 2
UCHI SpecialAI{1.1.2} Special AI
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

Feature Suggestion: harder to mine stone

If possible make stone take longer to mine. I have such fast mining tools that players can insta break like 20 blocks a sec with an atomic disassembler. Ores can remain the same mining speed or made even harder, but all i really need is stone to be much harder to mine. You can still use the normal tools to mine stone or remove stone and wood tools from being able to mine it.

Food items have massive saturation

For whatever reason, when using this mod with AppleCore, the saturation of food items is multiplied, leading to the food having more saturation than actual food value. I'm unsure if this issue appears without AppleCore installed, as AppleCore is what allows me to see the saturation values.

Sync Server Day Night Cycles to the client.

One the downsides of Modspacks is that this mod does not allow you to really change the day / night cycles without it twitching all over the place etc. It be nice if this could be synced up from the server on connect if possible.

Thanks.

1.10.2 user.

Leaf Blocks glitchy

I have disabled the non solid leaf blocks, but when i try to stand on the leaf blocks i can't move and sort of giggle. I like being able to jump from tree to tree.
Edit, HardModeTweaks-1.10-1.2.2.jar

Mob spawn feature request

Posted this on your project site before I realized you had a github:
Hi, I've been using your mod for a few days now, and I have to say I love it. It's working beautifully in my modpack. I was wondering though, could you extend the creeper spawn tweak to all the hostile mobs? My pack is based around the world being in an iceage, and I had the idea that the surface would be too inhospitable for the mobs (will be adding mods that affect temperature, etc when they are released). Ideally the surface would be dangerous due to environmental factors, while underground would be dangerous because that's where all the mobs are. Please let me know if this is something possible and if you are interested in trying it, thanks! And keep up the great work!

Temporary Torches

Could you possibly add the following features for 1.10.2 (That seem in line with your modpack):
1 - Torches extinguish after a set period
2 - Netherrack doesn't burn forever in the overworld
3 - Glowstone recipe removed (or explodes on placement in the overworld ala beds?)
4 - Nerf/Eliminate lighting from Bibliocraft objects
5 - Redstone Lanterns require attached furnaces/chests containing redstone to burn. (Only consumes when lit so can be attached to daylight sensor)

Issue with weather mod

I've found hardmode tweaks changing time the longer day/night is the affects the rendering of weather mods tornadoes the longer its set the slower the tornado renders till it freezes up and flickers, i've spoke to the weather mod dev about the issue and they are going to look into it, however i've also tried too much time mod and this does not suffer the same issue, is there anything you can look into causing it? it's happening both on 1.7.10 and 1.10 versions of said mods im on 1.7.10.

Thanks.

1.10.2 version

Does the latest mod work on 1.10.2?
I'm updating my server and i definitely needs this mod.
It's epicness must continue.

Poor transformer performance

I've noticed unusually slow loading times in a MC installation I've received for unrelated reasons.

Sampler's startup profiling shows that the HardModeTweaks class transformer dominates class loading. The 3 hot spots in com.hea3ven.tools.mappings.Mapping alone use ~43% of the total startup time (255s).

Modded MC loads very large quantities of classes, ~34k in this instance. Transformers shouldn't do much more than a hardcoded equals check or a hashmap lookup to decide if a class is worth analyzing. Touching many classes or even every one is hardly ever worth the overhead.

A VisualVM compatible snapshot showing the problem is available at http://files.player.to/tmp/startup_hardmodetweaks.nps

Leaf blocks not solid

I disabled the config so that leaf blocks are solid. I am still falling thru the leaves
B:enableNonSolidLeaves=false

it doesn't seem to be working to disable that option.

I restarted the server, now i'm glitching every time i touch a leaf block.
It is a preloaded world. Client and server configs are the same.
I have tried with a clean install and i'm still glitching out really bad while trying to walk on leaves.

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