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Library and tool to extract audio from FSB5 (FMOD Sample Bank) files

Home Page: https://hearthsim.info

License: MIT License

Python 100.00%
fsb audio fmod-sample-bank python

python-fsb5's Issues

无法运行

python extract.py -o a 8013_1.fsb

Traceback (most recent call last):
File "extract.py", line 131, in
main()
File "extract.py", line 127, in main
exit(app.run(sys.argv[1:]))
File "extract.py", line 121, in run
self.handle_file(f)
File "extract.py", line 110, in handle_file
for sample_fakepath, sample_name, sample_data in self.read_samples(fakepath_prefix, fsb, ext):
File "extract.py", line 86, in read_samples
yield sample_fakepath, sample.name, fsb.rebuild_sample(sample)
File "C:\1\fsb5jb\fsb5_init_.py", line 211, in rebuild_sample
from . import vorbis
File "C:\1\fsb5jb\fsb5\vorbis.py", line 12, in
vorbis = load_lib('vorbis')
File "C:\1\fsb5jb\fsb5\utils.py", line 76, in load_lib
raise LibraryNotFoundException("Could not load the library %r" % (names[0]))
fsb5.utils.LibraryNotFoundException: Could not load the library 'vorbis'

Occasionally failed output

Hello,

I'm trying to retrieve .ogg's from .fsb files extracted from Deus Ex: Mankind Divided, using your program (64-bit version). While most of them process correctly, some of files produce illegible noise. Here's an example of such a file. Would you know what could be wrong with it and how can it be fixed?

Thanks.

ValueError: 16 is not a valid SoundFormat

I am unable to convert FSB version 5 files.

Command:

python3 extract.py file.fsb

Error Message:

Traceback (most recent call last):
  File "C:\python-fsb5_win64\extract.py", line 131, in <module>
    main()
  File "C:\python-fsb5_win64\extract.py", line 127, in main
    exit(app.run(sys.argv[1:]))
  File "C:\python-fsb5_win64\extract.py", line 121, in run
    self.handle_file(f)
  File "C:\python-fsb5_win64\extract.py", line 99, in handle_file
    fsb, ext = self.load_fsb(data)
  File "C:\python-fsb5_win64\extract.py", line 55, in load_fsb
    fsb = fsb5.load(data)
  File "C:\python-fsb5_win64\fsb5\__init__.py", line 230, in load
    return FSB5(data)
  File "C:\python-fsb5_win64\fsb5\__init__.py", line 124, in __init__
    self.header = self.header._replace(mode=SoundFormat(self.header.mode), size=buf.tell())
  File "C:\Program Files\WindowsApps\PythonSoftwareFoundation.Python.3.9_3.9.3568.0_x64__qbz5n2kfra8p0\lib\enum.py", line 384, in __call__
    return cls.__new__(cls, value)
  File "C:\Program Files\WindowsApps\PythonSoftwareFoundation.Python.3.9_3.9.3568.0_x64__qbz5n2kfra8p0\lib\enum.py", line 702, in __new__
    raise ve_exc
ValueError: 16 is not a valid SoundFormat

libogg and libvorbis requirement + note for Windows

The readme says

libogg and libvorbis are required to decode ogg samples

What do you mean with "decode"? It sounds like decompressing to PCM format. But probably means reading some format header attributes or verify the file format?

Then it says

If ogg files are not required to be decoded then the libraries are not required.

There is no option to skip "decoding" when using "extract.py". But it seems if the input file contains Ogg Vorbis, then it automatically tries to load the shared libraries and aborts if library loading fails.

Can you add a simple "raw" option without the need for extra libraries to "extract.py"?

Note for Windows:
Working DLL files are available here: http://www.rarewares.org/ogg-libraries.php
When using "extract.py" you may copy the libs into the same directory.
Make sure the name is (rename if needed):
"libvorbis.dll" (just "vorbis.dll" fails)
"libogg.dll"

I've tested on a Unity3D ".resource" file containing hundreds of FSB5 files under Windows and it worked great.

What's with the discrepancy in the b7bf605 release?

I don't know how github releases are usually supposed to work, but I noticed that in here, the "fsb5" folder between the source code release (python-fsb5-b7bf605.zip) and the standalone program releases (both Win32 and Win64) contain different versions of some files. (In the standalone program, vorbis_headers.py is 2.2MB rather than 5KB and covers some lookup cases that the latter definitely misses.)

I don't know if this is the source of the problem, but I also noticed that trying to install python-fsb5 as a module (via pip - I think? It was a while back...) installs the source code version of the relevant files. It was a bit of a drag for me to figure out what was the problem, and probably will be a drag for others too. How can we fix this?

one question&bug

win 7 64
python27

There is a mistake

cmd
python extract.py

File "extract.py",line 29
def print <self,*args>:
SyntaxError: invalid syntax

How to deal with it???

Files automatically overwritten...

I'm trying to extract an FSB wich contain some duplicated name...

So if i have 5 time DUPLICA1.OGG i got only 1 file and not 5 with a number ex:

DUPLICA1.WAV
DUPLICA1-2.WAV
DUPLICA1-3.WAV
DUPLICA1-4.WAV
DUPLICA1-5.WAV

How i can extract all the 1275 files and not the half 700 because of that conflict?

Thank

Unknown CRC32 for some vorbis samples

Some vorbis samples fail to decode as the crc32 is not known, so the encoding options cannot be derived.

This seems to have something to do with specifying quality when creating samples with Unity3D's fsbtool.

Extract Using Android

Extract using Android I found this error when extract fsb.

"/data/data/ru.iiec.pydroid3/files/aarch64-linux-android/lib/python3.9/1ib-dynload/_ctypes.cpython-39.so" is not accessible for the namespace "(default)"

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