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A1exG avatar A1exG commented on June 12, 2024

PC configuration:
AMD Ryzen 5 5600H with Radeon Graphics
NVidia RTX 3050 Laptop

This is not an isolated case. Relevant for large images.
But multiple images with +- the same dimensions work fine

The error is repeated in the "ImageViewDemo" example with my image

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holance avatar holance commented on June 12, 2024

Please provide a sample of the image or a sample project so we can debug.

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A1exG avatar A1exG commented on June 12, 2024

Please provide a sample of the image or a sample project so we can debug.

@holance I sent the image to your email from my github profile, but due to the size of the image I couldn’t post it here

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holance avatar holance commented on June 12, 2024

Try to run the app using your external graphics card. Probably there is a memory issue with integrated graphics card.

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A1exG avatar A1exG commented on June 12, 2024

@holance, Were you able to run the example with this image?

I have a laptop with 2 video cards. The nvidia settings are set to use an external video card. When creating the EffectManager, I checked that the device was taken correctly.

I also checked it on another PC. The result is the same.
i7-11700K/64Gb Ram/1050Ti 4Gb

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holance avatar holance commented on June 12, 2024

I am not able to load the image as well.

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holance avatar holance commented on June 12, 2024

Maximum size on U/V for texture resource is 16384. Your image resolution is too big (15000x22000). You can resize it to 11171 x 16384 to be able to load successfully.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwiH9q2Bj-WDAxVnD1kFHQXABzkQFnoECAgQAw&url=https%3A%2F%2Flearn.microsoft.com%2Fen-us%2Fwindows%2Fwin32%2Fdirect3d11%2Foverviews-direct3d-11-resources-limits&usg=AOvVaw3k15O_Beqf3a_Pq6DdPMAY&opi=89978449

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A1exG avatar A1exG commented on June 12, 2024

@holance, I changed the resolution and it worked for me. Thank you!

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