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An interactive mirror that uses the Microsoft Kinect for sensing, and Barco MiStrips for display

Home Page: http://www.hellicarandlewis.com/nissan/

License: MIT License

C 8.33% C++ 91.67%

leafmirror's Introduction

LeafMirror

An interactive mirror that uses the Microsoft Kinect for sensing, and Barco MiStrips for display

GUI instructions

General

  • fill (not used any more): allows to draw the shilouette of the people only with stroke or filled

  • debugView: changes the view in the gui screen: 0. kinect input + thresholding

    1. led screen simulation
    2. output of the fbos used for rendering
    3. output of the movement analisys
  • outputOffset: changes the position of the output screen

  • outputSize: changes the size of the output screen

  • useParticles: (de)activates the painting with movement

Kinect

  • near/far: controls the distance in which to detect blobs

  • minArea/maxArea: min/max area of the detected blobs, can be used to remove noise, the default values should be ok

  • minHoleArea/maxHoleArea: min/max area of the detected blobs for holes in them, can be used to remove noise in blobs, high/low values in the min/max control will remove real holes

  • tilt: controls the physical inclination of the kinect

  • resampling: simplyfies the detected contours making the shilouettes less noisy higher values will loose detail

  • smoothing: smooths the contours making the shilouettes more rounded, high values will loose detail

Wall

  • wallWidth/Height: controls the size in LEDs of the simulation and output

  • ledSeparation/ledRadius: only useful to make the simulation resemble the real screen better

  • outputTexFilter: makes the output smooth when resizing, should be off

  • bacgroundColor: allows to change the background color of the installation

  • fillColor: allows to change the color of the blobs

  • particlesGlowPasses: makes the glow of the painting more intense making the borders less defined with higher values

  • blobsGlowPasses: makes the glow of the blobs more intense making the borders less defined with higher values

Particles

  • msGrow: time that takes the painting particles to fade from the background color to it's own color, should be low so there's no apparent lag

  • msStay: time that takes the painting particles to begin to fade back to the background color

  • msDissolve: time that takes the painting particles to fade back to the background color

  • sizePerSecond: During the duration of the 3 previous times the particles are always growing in size, this parameter controls how much they grow in total

Installation

Compiling

clone a copy of OF from github the branch being used is in arturoc: arturodevelop:

git clone https://github.com/arturoc/openFrameworks git checkout arturodevelop

or if you already have an OF repo cloned:

git checkout -b arturodevelop git pull https://github.com/arturoc/openFrameworks arturodevelop

to compile the application clone the repository with submodules inside OF_ROOT/apps:

git clone --recursive [email protected]:HellicarAndLewis/LeafTree git submodule init git submodule update

under linux the addons should be in the addons folder of the openFramewors installation

leafmirror's People

Contributors

arturoc avatar jgl avatar

Stargazers

Clemente Giorio avatar JT5D avatar

Watchers

 avatar Peter Hellicar avatar James Cloos avatar

Forkers

imclab terry2418

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