- Ported to Godot 4.1
- Only the json ressource is ported, the text ressource and example are untouched
- Added a "jdat" extension as normal jsons are now handled by the editor and I didn't want to mess with that
Original readme:
An useful collection of custom resources that supports custom formats. Just download it and save it in your project, let the editor do the rest.
- Plain text (files that ends with
txt
extension) - JSON (files that ends with
json
extension. Because people loves it for some reason.)
Download or clone the repository, copy the addons folder to your project.
Copy the files related to your specific format only. No more, no less.
I. E: You want only json
format. Copy just json_resource
, json_resource_loader
and json_resource_saver
.
- Is there a way to make my own custom formats with my own custom extensions for my custom resources?
Yes!
See plain_text_resource
related files for a detailed explanation about what does each file.
Do you want to contribute to this repository with that custom format? See contributing ๐
Do you want us to make your custom format? Open an issue ๐ฆ
Want to help? I'm glad that you want to.
Just open a PR with your contribution, there's no special requeriment.
Just open the issue and mention your issue. Include your godot version number and your OS details.
If you share this repository or things that you have made using this as base/inspiration/anything, let me know! I'm @anidemdex on twitter.
I'm always happy to see people using things that I do.
This repository uses MIT license. See details on LICENSE file