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FLAME_Protocol

git clone --recursive https://github.com/HerrNamenlos123/FLAME_Protocol.git

Arduino

#include <SPI.h>
#include <Ethernet.h>
#include <FLAME_Protocol.h>

byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
uint8_t udpBuffer[FLAME_PROTOCOL_MAX_PACKET_LENGTH];
EthernetUDP server;

FLAME_Protocol::FLAME_Instance flameInstance;

uint32_t getMicros() {
    return micros();
}

uint32_t getLocalIP() {
    return Ethernet.localIP();
}

void writeUDP(uint32_t targetIP, uint16_t targetPort, uint8_t* data, uint8_t length) {
    server.beginPacket(targetIP, targetPort);
    server.write(data, length);
    server.endPacket();
}

void updateUDP() {

    // Receive the packet
    int packetSize = server.parsePacket();
    if (packetSize != 0) {
        server.read(udpBuffer, sizeof(udpBuffer));
        FLAME_Protocol::PacketReceived(&flameInstance, udpBuffer, packetSize, server.remoteIP());
    }

    // Send the Review packet
    FLAME_Protocol::UpdateReviewStream(&flameInstance);
}

void setup() {

    Serial.begin(115200);
    Serial.println("Connecting...");
    
    Ethernet.init(53);

    if (!Ethernet.begin(mac) || Ethernet.hardwareStatus() == EthernetNoHardware || Ethernet.linkStatus() == LinkOFF) {
        Serial.println("Failed to connect");
        while(true);
    }

    Serial.print("Connected with IP: ");
    Serial.println(Ethernet.localIP());
    
    server.begin(flameInstance.receiverPort);

}

void loop() {

    updateUDP();

}

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