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使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

Java 93.37% Shell 0.11% JavaScript 0.27% HTML 0.12% TSQL 0.53% Python 5.59% Batchfile 0.01%

nettygameserver's Introduction

NettyGameServer

  • 使用netty4.X实现的手机游戏服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。
  • 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。
  • 使用game-executor工程,增加游戏内的异步事件全局服务,支持事件sharding,均衡的异步执行事件逻辑
  • 使用netty的proxy模式,增加网关代理转发

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