GithubHelp home page GithubHelp logo

hhy5277 / sprig Goto Github PK

View Code? Open in Web Editor NEW

This project forked from masterminds/sprig

0.0 1.0 0.0 362 KB

Useful template functions for Go templates.

Home Page: http://masterminds.github.io/sprig/

License: Other

Makefile 0.20% Go 99.80%

sprig's Introduction

Sprig: Template functions for Go templates

Stability: Sustained Build Status

The Go language comes with a built-in template language, but not very many template functions. Sprig is a library that provides more than 100 commonly used template functions.

It is inspired by the template functions found in Twig and in various JavaScript libraries, such as underscore.js.

Usage

Template developers: Please use Sprig's function documentation for detailed instructions and code snippets for the >100 template functions available.

Go developers: If you'd like to include Sprig as a library in your program, our API documentation is available at GoDoc.org.

For standard usage, read on.

Load the Sprig library

To load the Sprig FuncMap:

import (
  "github.com/Masterminds/sprig"
  "html/template"
)

// This example illustrates that the FuncMap *must* be set before the
// templates themselves are loaded.
tpl := template.Must(
  template.New("base").Funcs(sprig.FuncMap()).ParseGlob("*.html")
)

Calling the functions inside of templates

By convention, all functions are lowercase. This seems to follow the Go idiom for template functions (as opposed to template methods, which are TitleCase). For example, this:

{{ "hello!" | upper | repeat 5 }}

produces this:

HELLO!HELLO!HELLO!HELLO!HELLO!

Principles Driving Our Function Selection

We followed these principles to decide which functions to add and how to implement them:

  • Use template functions to build layout. The following types of operations are within the domain of template functions:
    • Formatting
    • Layout
    • Simple type conversions
    • Utilities that assist in handling common formatting and layout needs (e.g. arithmetic)
  • Template functions should not return errors unless there is no way to print a sensible value. For example, converting a string to an integer should not produce an error if conversion fails. Instead, it should display a default value.
  • Simple math is necessary for grid layouts, pagers, and so on. Complex math (anything other than arithmetic) should be done outside of templates.
  • Template functions only deal with the data passed into them. They never retrieve data from a source.
  • Finally, do not override core Go template functions.

sprig's People

Contributors

a4abhishek avatar alanquillin avatar alexey-igrychev avatar andrewstuart avatar andreynering avatar arunvelsriram avatar badeadan avatar binoculars avatar chenzhiwei avatar cj123 avatar codelingobot avatar curtisallen avatar databus23 avatar dean-coakley avatar dustinspecker avatar euank avatar fwiesel avatar gerred avatar gongdo avatar helgi avatar ldez avatar marshallford avatar mattfarina avatar mattlorimor avatar moul avatar overbryd avatar petterw avatar snooc avatar sparkprime avatar technosophos avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.