Comments (2)
yeah, we can add hotkeys to control the overlay show/hide (intercepting user input in game) state.
In the demo, you can use F11 to control it, but that's just for demo.
You can send any hotkeys like this (checkout client/src/main/electron/app-entry.ts at line 100)
overlay.toggle
is the name for a specific hotkey config, this is the one you needed.
this.Overlay.setHotkeys([
{ name: "overlay.toggle", keyCode: 113, modifiers: { ctrl: true } },
{ name: "app.doit", keyCode: 114, modifiers: { ctrl: true } }
])
from goverlay.
@hiitiger is it possible to turn on the overlay WITHOUT a hotkey?
from goverlay.
Related Issues (20)
- `getTopWindows()` fails to get windows that are in fullscreen mode. (`QUNS_RUNNING_D3D_FULL_SCREEN`) HOT 1
- node dep build problem
- how to handle `mouseLeave` event? HOT 1
- UWP game injection not working
- unable to `npm run start` HOT 1
- electron-overlay dependencies are not installed HOT 1
- Demo not working!
- Key down stuck after Hotkey pressed
- A terminal flashes and then disappears when goverlay attampts injecting dll to a game HOT 1
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- When the overlay is unloaded when closing the game, the game crashes HOT 1
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- Hight CPU usage. HOT 1
- Build issue - error C1083
- DirectX11 not injecting HOT 2
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from goverlay.