hktrpg / foundryvtt-speak-as Goto Github PK
View Code? Open in Web Editor NEWAdd a control list for speak as someone
License: GNU General Public License v3.0
Add a control list for speak as someone
License: GNU General Public License v3.0
getting the above error on run:
[error] Invalid language definition in Package speak-as: Language JSON path languages/en.json does not exist
node 14.8.0
foundry 9.25x
mac os 10
speak-as : latest
module.json is generating 3 warnings whenever Foundry goes to the setup screen.
The required changes are:
Just a suggestion, it be useful to my use case to have the option unchecked by default. I do use the module and it is great, but only once in a while during a session.
When used with DF Chat Enhancements, the Speak As... module does not show the drop down menu, but rather duplicates the DF Chat Enhancements buttons in a non-functional way. Is there any way to make these two modules play nice?
Whenever I launch my world with Speak As enabled I get the following error message in the console. Is this due to no users being currently logged in? I don't tend to look at the console when I am actually running a game..
foundry.js:32606
TypeError: Cannot set properties of null (setting 'checked')
[Detected 2 packages: speak-as, lib-wrapper]
at check (index.js:115)
at index.js:101
at Function._call (eval at <anonymous> (libWrapper-errors.js:8), <anonymous>:4:14)
at Function.call (foundry.js:179)
at ActorDirectory._render (foundry.js:2104)
at async ActorDirectory._render (foundry.js:23500)
_call @ VM237583:7
call @ foundry.js:179
_render @ foundry.js:2104
await in _render (async)
🎁call_wrapped @ libWrapper-wrapper.js:466
🎁Application.prototype._render#lib-wrapper @ listeners.js:110
🎁Application.prototype._render#0 @ libWrapper-wrapper.js:161
_render @ foundry.js:23500
(anonymous) @ df-scene-enhance.js:5
fulfilled @ df-scene-enhance.js:5
Promise.then (async)
step @ df-scene-enhance.js:5
(anonymous) @ df-scene-enhance.js:5
__awaiter$2 @ df-scene-enhance.js:5
🎁Sidebar.prototype._render#df-scene-enhance @ df-scene-enhance.js:5
🎁Sidebar.prototype._render#0 @ libWrapper-wrapper.js:161
render @ foundry.js:2011
initializeUI @ foundry.js:4487
setupGame @ foundry.js:4384
await in setupGame (async)
_initializeGameView @ foundry.js:5213
_initializeView @ foundry.js:5189
initialize @ foundry.js:4286
await in initialize (async)
🎁call_wrapped @ libWrapper-wrapper.js:466
🎁libWrapperInit @ libWrapper-api.js:695
await in 🎁libWrapperInit (async)
🎁Game.prototype.initialize#0 @ libWrapper-wrapper.js:161
window.addEventListener.once @ foundry.js:53613
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