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foundryvtt-speak-as's Issues

Remove V10 warnings

module.json is generating 3 warnings whenever Foundry goes to the setup screen.

The required changes are:

  • remove the empty array definitions, they are not needed at all and only create warnings in V10 (esmodules, styles, packs, system, dependencies)
  • Add an "id" line after the "name" line, with the same value as the "name" line.

Bug Report - Visual Legibility issues

Screen Shot 2021-09-02 at 3 30 19 PM

This seems to be working correctly, though I'm not sure what the second check box is for. In either case, it disappears on the dark background behind my map. I have several other modules affecting this area, so it may require some troubleshooting to fix.

Update to Foundryv10

With Foundryv10 this module seems to have problems.
If you try to speak as someone without an token on the scene you get the follwoing errors:

image

image

image

I really love this module and would be happy if it could be updated.

Module Incompatibility: DF Chat Enhancements

Having Speak As and DF Chat Enhancements on at the same time causes a visual glitch where DFCE's buttons are doubled. The buttons on top change color when clicked but are otherwise non functional.
0e3e5ac20abdf4739a82faa5cb0ea7a3

show speaker-identity with rolls

Firs of all: I like this package very much!

But is it possible to overwrite rolls as well?
At this point it looks like this for me:

image

If I postIt would be lovely if the /r [xdy] would get the charackter-name, too.

DF Chat Enhancements compatibility

When used with DF Chat Enhancements, the Speak As... module does not show the drop down menu, but rather duplicates the DF Chat Enhancements buttons in a non-functional way. Is there any way to make these two modules play nice?

Cannot set properties of null (setting 'checked')

Whenever I launch my world with Speak As enabled I get the following error message in the console. Is this due to no users being currently logged in? I don't tend to look at the console when I am actually running a game..

foundry.js:32606
TypeError: Cannot set properties of null (setting 'checked')
[Detected 2 packages: speak-as, lib-wrapper]
    at check (index.js:115)
    at index.js:101
    at Function._call (eval at <anonymous> (libWrapper-errors.js:8), <anonymous>:4:14)
    at Function.call (foundry.js:179)
    at ActorDirectory._render (foundry.js:2104)
    at async ActorDirectory._render (foundry.js:23500)
_call	@	VM237583:7
call	@	foundry.js:179
_render	@	foundry.js:2104
await in _render (async)		
🎁call_wrapped	@	libWrapper-wrapper.js:466
🎁Application.prototype._render#lib-wrapper	@	listeners.js:110
🎁Application.prototype._render#0	@	libWrapper-wrapper.js:161
_render	@	foundry.js:23500
(anonymous)	@	df-scene-enhance.js:5
fulfilled	@	df-scene-enhance.js:5
Promise.then (async)		
step	@	df-scene-enhance.js:5
(anonymous)	@	df-scene-enhance.js:5
__awaiter$2	@	df-scene-enhance.js:5
🎁Sidebar.prototype._render#df-scene-enhance	@	df-scene-enhance.js:5
🎁Sidebar.prototype._render#0	@	libWrapper-wrapper.js:161
render	@	foundry.js:2011
initializeUI	@	foundry.js:4487
setupGame	@	foundry.js:4384
await in setupGame (async)		
_initializeGameView	@	foundry.js:5213
_initializeView	@	foundry.js:5189
initialize	@	foundry.js:4286
await in initialize (async)		
🎁call_wrapped	@	libWrapper-wrapper.js:466
🎁libWrapperInit	@	libWrapper-api.js:695
await in 🎁libWrapperInit (async)		
🎁Game.prototype.initialize#0	@	libWrapper-wrapper.js:161
window.addEventListener.once	@	foundry.js:53613

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