GithubHelp home page GithubHelp logo

hmmhmmhm / dva-engine Goto Github PK

View Code? Open in Web Editor NEW
117.0 5.0 7.0 1.36 MB

๐ŸŽฎ Advanced Script Engine for Overwatch Workshop with Typescript

Home Page: https://codesandbox.io/s/github/hmmhmmhm/dva-engine-codesandbox

License: MIT License

TypeScript 100.00%
overwatch-workshop overwatch ows workshop javascript typescript nodejs game ruleset typescript-interface workshop-functions

dva-engine's Introduction

FREE HONG KONG

๐ŸŒ‚ BOYCOTT BLIZZARD

From Republic of Korea to Hong Kong

The D.Va Engine was developed by Korean. And we're 100% on Hong Kong's side. We are aware of the recent issue. Hong Kong gamers have shown their love for their country in interviews since the end of the tournament.

Of course, We can understand Blizzard's position to remain politically neutral on the issue. However, Blizzard not only suspended the player's qualifications, but also reduced the prize money to zero, and then removed all that game match videos from the Internet. Does it make sense that the player will forfeit the prize money for suspension because of the actions he made in the post-game interview?

Blizzard can of course punish the competition player. However, given the usual level of fines, Blizzard's consistency in action should have been a light fine. Even the one who posted the notice on Blizzard Reddit was a user who had mocked the Hong Kong protests.

Consideration of Chinese people should be as same as that of Hong Kongers. Should have been as careful, and heedful in disciplinary proceedings, Blizzard was afraid of China and chose to keep Hong Kongโ€™s mouth shut.

๐Ÿ’ฌ Democratic Senator Ron Wyden said:

โ€œBlizzard shows it is willing to humiliate itself to please the Chinese Communist Party,โ€ Sen. Ron Wyden (D-OR)

๐Ÿ’ฌ Republican Senator Marco Rubio said:

โ€œRecognize whatโ€™s happening here. People who donโ€™t live in China must  either self censor or face dismissal & suspensions,โ€ Sen. Marco  Rubio (R-FL)

Isn't Blizzard a company that values political correctness? Is this right as an American company? Blizzard had the opportunity to defend his players and democracy, but they did not. So it's time for gamers and custom game developers to tell Hong Kong instead of Blizzard.

Hong Kong is a totally different country from China, and it needs to be protected as a democratic country. many people will not be silent and all society's eyes are in Hong Kong. D.Va engine developers pray for Hong Kong's freedom.

D.VA Engine Logo of Pink

๐ŸŒˆ D.VA Engine

๐ŸŒบ Advanced Script Engine for Overwatch Workshop

  • Overwatch Workshop Ruleset with Typescript (+JavaScript)

D.VA Engine Logo of Blue

DVA-ENGINE: Transfiler engine for advanced developers.

๐Ÿ’ฌ Why?

Recently, under the name of Workshop in Overwatch, a custom game mode has been created where users can program game rules. Workshop can be developed by setting up Event and Condition and Action in Rule.

But the ruleset of an overwatch workshop can be modified by default only within the game. for this reason, IDE with many functions is not available. (This is certainly not good news for modern developers.)

๐Ÿ’ญ How?

That is why the D.VA Engine (Before name: overwatch-workshop-javascript) is being developed. Overwatch's workshop code is saved as an extension file called .ows, and the editor code can be extracted or inserted through copy and paste from the editor. The goal is to redefine the code of these existing .ows files as typescript interface and run them on the web editor.

Why Do I Use this Image

D.Va Engine has been written of 100% Typescript!

๐Ÿ’ก What?

We purposed to make it possible to obtain the overwatch workshop code through typed or javascript coding on the web. This process will be provide automatic completion or exposure to interface descriptions so that even those who do not know javascript can easily use the basic grammar with a little knowledge.

Play now! In Online Browser! Image

D.Va engine can be used directly on the web browser!

๐ŸŒ In Browser

It's also available on mobile through the latest Chrome app.

NOW YOU CAN ENTER HERE

๐Ÿ’ป In Local

๐Ÿ“ฅ Prepare

To use the D.Va engine on a regular PC (Windows, Mac, Linux), the following SW's must be installed:

  1. Node.JS

    Node.js is a language runtime system that operates JavaScript on a PC (without browser). Please complete the installation on the Node.JS website. (It is recommended that you receive the latest possible version.)

  2. Git Bash

    Some OS doesn't have Git (version management system) and Bash (standard UNIX command system) by default. Therefore, it is recommended to install Git-SCM.

  3. Visual Studio Code (VSCode)

    VSCode is an IDE(Integrated Development Environment) development tool that supports Typescripts. It is safe to use various development tools such as Atom and Bracket. (The main project contributor has recommends VSCode.)

๐Ÿ“ฆ Download

Run Terminal or Git Bash to enter the following command in the folder where you want to download and install (it also can be done in VSCode):

git clone https://github.com/hmmhmmhm/dva-engine
cd ./dva-engine

๐Ÿš€ Run

Enter the command below to run the engine. (It has be provide automatic install & initialize)

(You do not need to pre-running commands such as npm install.)

npm start

Everything is now done! It may take 1 to 2 minutes for the first run. (Engine is require time to download sub-modules and generate other source codes for the first time.)

๐ŸŒŒ Automatic Update

When the D.Va Engine is Starting, it'll be automatically check that it available to update. You can choose whether to run the update with Y (Yes) or N (No).

Many developers thought that they would be burdened with engine updates each time. So I implemented the built-in engine auto-update feature. (This update system uses This Github Repo data. So I don't have any network traffic pressure.)

๐Ÿ‘ฉโ€๐Ÿ’ป API Usage

D.VA ENGINE PLUG-IN SECTION Image

โ” How to Use

In this page, We'll describe the process of coding on the development tool (VSCode).

The engine must be running before following the instructions below. (Files that have been converted to a pastable format are saved as 'release/script.ts'.)

If executed via the command 'npm start' the file 'release/script.ts' is always recreated as soon as the code is saved. (Only at the beginning is slow, after which the conversion will require a speed of less than 1 second.)

๐Ÿ“œ Check src/script.ts

When the engine is fully running, a file 'src/script.ts' is created. If you open the `src/script.ts' file, you can see the following source code:

Code Example

๐ŸŒ Choose Language

If you look at the end of the second line, you can see that the name of the language is written. You can modify this section and choose which language to use.

Code Example

๐Ÿ”Ž Check Hint

In VSCode, you can check the list of available functions automatically or you can check the description of the variable or function directly through a feature called Intellisense.

โ” Mouse Hint

When there is a function or variable that you don't know, you can find a description of the code by placing the mouse at that location.

Code Example

You can also see that the multi-lingual language description is well displayed.

Code Example

โ” Dot Hint

When you type dot(.) after entering any class or namespace, you can see the list of available functions.

Code Example

โ” Trigger Hint

While typing a generic word, you can check the list of available variables through Ctrl+Space or Ctrl+Alt+Space.

Code Example

โ” Trigger Hint Setup Guide

If entering Ctrl+Space or Ctrl+Alt+Space does not provide a hint, enter Ctrl+K and Ctrk+S and reset the hint shortcut by searching for triggerSuggest.

Editor Example

๐Ÿ‘ฉโ€๐Ÿ’ป Advanced Parameter Intellisense

When using a workshop function, be sure to check which function is available in the parameters hints on the list.

Code Example

The parameter classification name that you can enter at that location, such as Type.* is displayed as a hint. If you enter it the same way, you can see the list of functions available at that parameter.

Code Example

The sub-parameter is also fully described.

๐Ÿ‘ฉโ€๐Ÿ’ป Rule Coding Guide

The Rule consists of a class. When you type like a new Rule ({...}), the information you need to enter is displayed.

Code Example

  • description
    • Here you can enter a string description for the rule.
    • We may not have to use the rule descriptions. Because We can remain code comments through // BlaBla or /* BlaBla */ in our scripts.
    • But if you write down the rule description here, it will be displayed on the In-Game Rule Editor.
  • event
    • All available events can be checked by entering RuleEvent.
    • Since there can be multiple conditions for the execution of the rule, it must be entered within the array (like a condition: [...])
  • condition
    • Indicates the conditions for the action of the rule to be executed.
    • You can write conditional expression or reference the condition variable.
    • Condition operator is must use one of the following: ==, !=, <, <=, >, >=, ===
    • To view a list of conditional value functions, Type Value.
    • It doesn't matter what form the conditional statement is entered, provided the above conditions are observed. (The engine will be converted to the workshop code, no matter how complicated the conditions may be.) Code Example
    • The results for the above code are as follows. Code Example
  • action
    • All available events can be checked by entering Action.
    • Since there can be multiple action for the execution of the rule, it must be entered within the array (like a action: [...])

๐Ÿ‘ฉโ€๐Ÿ’ป Categorized functions Guide

Code Example

This is the most basic set of functions of the typescript workshop interface.

  • RuleEvent
    • A collection of event functions that are used to create rules.
  • Value
    • A collection of function values that you can write to a conditional statement and some action functions when you create a rule.
  • Action
    • A collection of action functions that you can use to create rules.
  • Level
    • A collection of functions related to an overwatch game map.
  • Server
    • A collection of functions related to an overwatch workshop server.
  • Match
    • A collection of functions related to an overwatch workshop competition.
  • Util
    • A collection of utility functions that can be used to develop an overwatch workshop.
  • Type
    • Classified collection of functions that can be used as parameter values when calling all workshop functions.
  • Classes
    • A collection of functions classified according to the parameters of an overwatch workshop.

๐Ÿ‘ฉโ€๐Ÿ’ป Class Types Guide

Code Example

A collection of functions classified according to the parameters of an overwatch workshop.

  • Rule
    • Rule class for overwatch workshop rules.
  • Player
    • Code Example
    • If you give the Player a value when you create a class, it shows the available functions associated with that game player and automatically binds the player at the same time. (You don't have to pass the player as a parameter each time you use a player-related function.)
  • Event
    • Code Example
    • A class that provides function related to an event in static function. There is currently no function directly related to the event, so there is no function as a class instance that binds parameters.
  • Entity
    • Example Code
    • Class that binds functions associated with an entity (the current entity-related function is very small and is not practical)
  • Team
    • Code Example
    • A class that binds functions related to a team.
  • Vector
    • Code Example
    • A class that binds functions related to a vector.

๐Ÿ‘ฉโ€๐Ÿ’ป Data Types Guide

Code Example

Overwatch Workshop functions classified for use as the default data type.

  • Bool
    • A collection of functions that return values for an bool type.
  • Number
    • A collection of functions that return values for an number type.
  • Array
    • A collection of functions that return values for an array type.
    • TODO: Binding support for typescript grammar of array is not yet available.
  • String
    • A collection of functions that return values for an string type.

๐Ÿ‘ฉโ€๐Ÿ’ป Number Coding Guide

Any function that returns a numeric value or a numeric value can be computed using the operator of an existing typescript. (It fully functional!)

Before Transpile

Code Example

After Transpile

๐Ÿ‘ฉโ€๐Ÿ’ป Plug-In Guide

TODO: D.Va Engine is developing a plug-in system that allows other users to re-use user-generated rules. After downloading scripts like 'myRuleset.ts' through 'npm', we are developing a structure that can be distributed over the Internet to other users.

Plug-in Template

TODO: This feature is currently in the process of working.

Naming convention

The targets for which the engine binds typescript to workshop grammar are specific files with the following naming conventions: Files that do not conform to the naming conventions below will not bind to workshop grammar.

If you want to write a code that is not relevant to the Overwatch Workshop, it must be written in a separate file that is not included in the naming convention below.

  • script.ts
  • script_*.ts
  • @*.ts

โ” How to Apply

Procedure for applying the conversion result of the engine code to the overwatch workshop is as follows.

Copy the contents of the 'release/script.ows' file.

Enter the GAME BROWSER from the game play.

Click the CREATE button.

Click the WORKSHOP button.

If you don't have any set rules, create a rule with the + button.

Click the SELECT ALL button.

Click the PASTE RULE button. (If the Paste button does not appear, please copy the contents of the 'release/script.ows' file once more.)

๐Ÿ“” Command List

๐Ÿ“” User Commands

The following commands are the most basic user commands.

  • npm start (or npm run start)
    • A command that can run the engine. The engine may take about a minute to start, and after it runs, it automatically converts the overwatch workshop files in less than a second whenever the file changes.
  • npm run build
    • A command to convert to a workshop file without running the engine. It takes less than 7 seconds.
  • npm run build:fast
    • A command to perform a workshop file conversion without a module inspection and Github update check. It takes less than 4 seconds

๐Ÿ“” Core Commands

The commands below are for developers developing the inside of the engine.

  • npm run lint
    • A command to modify the indent of project files according to the project creation rules.
  • npm run clean
    • This command deletes the dist folder and the release folder in the project. It is good to use if the core build is incorrect or if there is a problem.
  • npm run generate
    • This command creates the bin/release folder for the engine. If the bin/release folder already exists, delete it and recreate it from the beginning.

๐Ÿ“” Maintain Commands

Script commands for developers who maintain inside the engine.

๐Ÿ“” Fix & Correction

A command that can be modified if the function name of the overwatch workshop has been changed or is incorrectly recorded on the engine.

  • npm run maintain:rename
    • Replace a function name.
๐Ÿ“” Update & Lab

This folder contains the automation scripts that are available when new functions or events are added to the Overwatch Workshop.

  • npm run maintain:event

    • Add a new event.
  • npm run maintain:value

    • Add a new value.
  • npm run maintain:action

    • Add a new action.
  • npm run language:extract

    • A command script that runs when the npm run language:extractor command is entered. In the folder bin/release, all comments written in the interface file of a specific language that has already been created are extracted in JSON format, and all interface comments are extracted from the interface file that has been replaced by the language code. These extracted files are extracted to the folder /dist/_extracted.
  • npm run maintain:run

    • For developers who modify the ttypescript transpiler code, recreate the release folder and proceed with the workshop file generation.

๐Ÿ“” Module Commands

The commands below are reused within the command.

  • npm run install
    • This command generates an effect similar to npm install. If there are no modules to install, the command will be completed immediately.
  • npm run update
    • A command that generates an effect similar to git pull. If there is no update, the command will be completed immediately.
    • If you have files created separately in a folder other than the src/* folder and the node_modules/* folder, they will all be deleted.
  • npm run generate:silent
    • This command generates an effect similar to npm run generate. If there is no update, the command will be completed.
  • npm run ttsc
    • A command that proceeds with the ttypescript conversion of all project files.

๐ŸŒ Multilingual Support

D.VA ENGINE HAS A MULTILINGUAL Image

โœ… Please make a contribution to the translation work.

The main project contributor cannot read languages other than English and Korean. It means that no other language can be supported by Engine without the help of other contributors.

Go to read the Language/README.md file

๐Ÿ“ฎ Contribute

CONTRIBUTE GUIDELINE LOGO IMAGE

If you want to contribute to the development of this project, please read the CONTRIBUTING.md file.

Go to read the CONTRIBUTING.md file

๐ŸŽฏ TODO

  • Typescript binding of all overwatch workshop function structures
  • Copy all function statements & Multilingual Support System for Interface File Comments (English and Korean)
  • Githeub Repo-Based Engine Automatic Update System
  • TypeScript Grammar Binding for Event Conditional Statement
  • TypeScript Grammar Binding for Numeric Value Operators
  • Quickly apply hot module Replacements (HMRs) based on dynamic compilation
  • Support direct use of Rule condition without condition statement of function with return value boolean
  • Support for redefining Typescript sequencing grammar
  • Ruleless System - Implicit rule generation via if statement (default to onGoingGlobal when event designation is not present)
  • Additional documentation of internal structure APIs
  • Method chaining - returns the Reaper class instance by default without the user creating the Reformer class each time

โœ… License

Translation data is owned by Blizzard (Only source code is guaranteed MIT License).

MIT Licensed.

dva-engine's People

Contributors

dependabot[bot] avatar hmmhmmhm avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

dva-engine's Issues

Incorrect description

image

image

Says Type.IGlobal. but needs Type.Variable.
Says Type.Variable. but needs Type.VariableOperation.

Same for other Modify Variable Actions

Type.SlotRange wrong limitations

image

The correct limitations are from -1 to 11(all teams) from -1 to 5 (specific team) for creating dummy bot and from 0 to 11(all teams) from 0 to 5 (specific team) for the rest

Dummy bot creation:
image

Players in slot(for testing):
image

In-game limitations are from -10000 to 10000 for creating dummy bot and from 0 to 11 for the rest

Blizzard Patch 1.40.0.0.61441

๐Ÿšง PATCH LOGS

Blizzard Patch 1.40.0.0.61441
Responded to the latest overwatch as of 24 August 2019.

I would like to give a note of how Blizzard's patch content is reflected in the dva engine from this patch.

๐Ÿ‘ฉโ€๐Ÿ’ป If blizzard staff are watching this, please remind the overwatch tech team that a some madman is taking out Overwatch Workshop's information by hand and that Blizzard needs to seriously consider whether he should be rescued (By disclosing language translation resources).

Detail of Elements

  • Maintain Command - describes how we run maintenance scripts that we create to automate updates.

  • Descriptions - These are the comments specified in the function. The 0th comment is always the comment of the function itself, after which the comments of the parameters of the function are listed in order of the parameters.

The following are the patched contents of Blizzard.

+ Action

Create Dummy Bot

Maintain Command

  • npm run maintain:action createDummyBot 'Create Dummy Bot' hero team slot position facing

Descriptions

English

  1. Adds a new bot to the specified slot on the specified team so long as the slot is available. This bot will only move, fire or use abilities if executing workshop actions.
  2. The hero that the bot will be. If more than one hero is provided, One will be chosen at random.
  3. The team on which to create the bot, The "All" option only works in free-for-all game modes, will the "Team" Options only work in team-based game modes.
  4. The player slot which will receive the bot (-1 for first available slot). Up to 6 bots may be added to each team, or 12 bots to the free-for-all team, regardless of lobby settings.
  5. The initial position where the bot will appear.
  6. The initial direction that the bot will face.

Korean

  1. ์Šฌ๋กฏ์ด ํ™œ์„ฑํ™” ๋œ ์ด์ƒ ์ƒˆ๋กœ์šด ๋ด‡์„ ํŠน์ • ํŒ€์˜ ํŠน์ • ์Šฌ๋กฏ์— ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ๋ด‡์€ WORKSHOP ACTION์„ ์‹คํ–‰ํ•œ๋‹ค๋ฉด ์ด๋™ํ•˜๊ฑฐ๋‚˜ ๋ฐœ์‚ฌํ•˜๊ฑฐ๋‚˜ ๊ธฐ์ˆ  ๋งŒ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
  2. ๋ด‡์ด ๋  ์˜์›…์ž…๋‹ˆ๋‹ค. ๋งŒ์•ฝ ํ•˜๋‚˜ ์ด์ƒ์˜ ์˜์›…์—๊ฒŒ ์ ์šฉ๋˜๋ฉด ๋ฌด์ž‘์œ„๋กœ ์„ ํƒ๋ฉ๋‹ˆ๋‹ค.
  3. ๋ด‡์„ ์ƒ์„ฑํ•  ํŒ€์ž…๋‹ˆ๋‹ค. "๋ชจ๋‘" ์„ค์ •์€ ์„ฌ๋ฉธ์ „ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•˜๋ฉฐ, "ํŒ€" ์„ค์ •์€ ํŒ€ ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.
  4. ๋ด‡์„ ๋ฐ›์„ ํ”Œ๋ ˆ์ด์–ด ์Šฌ๋กฏ(์ฒซ ๋ฒˆ์งธ ๊ฐ€๋Šฅํ•œ ์Šฌ๋กฏ -1)์ž…๋‹ˆ๋‹ค. ๋Œ€๊ธฐ์‹ค ์„ค์ •์— ๋”ฐ๋ผ ๊ฐ ํŒ€์—๋Š” ์ตœ๋Œ€ 6๊ฐœ๊นŒ์ง€, ๊ฐœ๋ณ„ ์ „ํˆฌ ๋ชจ๋“œ ํŒ€์—์„œ๋Š” ์ตœ๋Œ€ 12๊ฐœ ๊นŒ์ง€ ๋ด‡์„ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  5. ๋ด‡์ด ์ƒ์„ฑ๋  ์ตœ์ดˆ ์œ„์น˜์ž…๋‹ˆ๋‹ค.
  6. ๋ด‡์ด ๋ฐ”๋ผ๋ณด๊ณ  ์žˆ์„ ์ตœ์ดˆ ๋ฐฉํ–ฅ์ž…๋‹ˆ๋‹ค.

Destroy Dummy Bot

Maintain Command

  • npm run maintain:action destroyDummyBot 'Destroy Dummy Bot' team slot

Descriptions

English

  1. Removes the specified dummy bot from the match.
  2. The team to remove the dummy bot from. The "All" option only works in free-for-all game modes, while the "team" options only work in team-based game modes.
  3. The slot to remove the dummy bot from.

Korean

  1. ํŠน์ • ๋”๋ฏธ ๋ด‡์„ ๊ฒฝ๊ธฐ์—์„œ ์ œ์™ธํ•ฉ๋‹ˆ๋‹ค.
  2. DUMMY ๋ด‡์„ ์ œ๊ฑฐํ•  ํŒ€์ž…๋‹ˆ๋‹ค. "๋ชจ๋‘" ์„ค์ •์€ ๊ฐœ๋ณ„ ์ „ํˆฌ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ, "ํŒ€" ์„ค์ •์€ ํŒ€ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.
  3. DUMMY ๋ด‡์„ ์ œ๊ฑฐํ•  ์Šฌ๋กฏ์ž…๋‹ˆ๋‹ค.

Destroy All Dummy Bot

Maintain Command

  • npm run maintain:action destroyAllDummyBot 'Destroy All Dummy Bot'

Descriptions

English

  1. emoves all dummy bots from the match

Korean

  1. ๋ชจ๋“  ๋”๋ฏธ ๋ด‡๋“ค์„ ๊ฒฝ๊ธฐ์—์„œ ์ œ์™ธํ•ฉ๋‹ˆ๋‹ค.

Start Throttle In Direction

Maintain Command

  • npm run maintain:action startThrottleInDirection 'Start Throttle In Direction' player direction magnitude relative behavior reevaluation

Descriptions

English

  1. Sets or adds to the throttle (directional input control) of a player or players such that they begin moving in a particular direction. Any previous throttle in directon is cancelled.
  2. The player or players whose throttle will be set or added to.
  3. The unit direction in which the throttle will be set or added to. This value is normalized internally.
  4. The amount of throttle (or change to throttle). A value of 1 denotes full throttle.
  5. Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
  6. Specifies whether preexisting throttle is replaced or added to.
  7. Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

Korean

  1. ํŠน์ • ๋ฐฉํ–ฅ์œผ๋กœ ์›€์ง์ด๊ธฐ ์‹œ์ž‘ํ•  ๋•Œ ํ”Œ๋ ˆ์ด์–ด์˜ ์“ฐ๋กœํ‹€(๋ฐฉํ–ฅ ์ž…๋ ฅ ๊ฐ’ ์กฐ์ •)์„ ์„ค์ •ํ•˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ๊ธฐ์กด ๋ฐฉํ–ฅ์˜ ์“ฐ๋กœํ‹€์€ ์ทจ์†Œํ•ฉ๋‹ˆ๋‹ค.
  2. ์Šค๋กœํ‹€์ด ์„ค์ •๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.
  3. ์Šค๋กœํ‹€์ด ์„ค์ •๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ๋‹จ์œ„ ๋ฐฉํ–ฅ์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์€ ๋‚ด๋ถ€์ ์œผ๋กœ ์ •๊ทœํ™” ๋ฉ๋‹ˆ๋‹ค.
  4. ์Šค๋กœํ‹€ ์ •๋„(๋˜๋Š” ์Šค๋กœํ‹€์— ๋ณ€ํ™”ํ•  ์ •๋„)์ž…๋‹ˆ๋‹ค. VALUE 1์€ ์™„์ „ํ•œ ์Šค๋กœํ‹€์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.
  5. ๋ฐฉํ–ฅ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์›”๋“œ ์ขŒํ‘œ ๋˜๋Š” ๋กœ์ปฌ ์ขŒํ‘œ ์ค‘ ์–ด๋Š ์ชฝ์— ๋Œ€ํ•ด ์ƒ๋Œ€์ ์ธ์ง€ ์—ฌ๋ถ€๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.
  6. ์ด๋ฏธ ์กด์žฌํ•˜๋Š” ์Šค๋กœํ‹€์ด ๊ต์ฒด๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.
  7. ์ด ์•ก์…˜์˜ ์ž…๋ ฅ ์ •๋ณด ์ค‘ ์–ด๋–ค ํ•ญ๋ชฉ์„ ์ง€์†์ ์œผ๋กœ ์žฌํ™•์ธํ•  ๊ฒƒ์ธ์ง€ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ํ•ด๋‹น ์•ก์…˜์€ ์ž…๋ ฅ ์ •๋ณด์˜ ์ƒˆ๋กœ์šด ๊ฐ’์„ ๊ณ„์† ๋ฌป๊ฒŒ ๋˜๋ฉฐ, ์žฌํ™•์ธํ•œ ๊ฐ’์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

Stop Throttle In Direction

Maintain Command

  • npm run maintain:action stopThrottleInDirection 'Stop Throttle In Direction' player

Descriptions

English

  1. Cancels the behavior caused by start throttle in direction.
  2. The player or players whose default throttle control will be restored.

Korean

  1. START THROTTLE IN DIRECTION์œผ๋กœ ์ธํ•ด ๋ฐœ์ƒ๋œ ํ–‰์œ„๋ฅผ ์ทจ์†Œํ•ฉ๋‹ˆ๋‹ค.
  2. ๊ธฐ๋ณธ ์Šค๋กœํ‹€ ์กฐ์ž‘์œผ๋กœ ๋ณต์›๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Create Beam Effect

Maintain Command

  • npm run maintain:action createBeamEffect 'Create Beam Effect' visibleTo beamType startPosition endPosition color reevaluation

Descriptions

English

  1. Creates an in-world beam effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the last created entity value. This action will fail if too many entities have been created.
  2. One or more players who will be able to see the effect.
  3. The type of effect to be created.
  4. The effect's start position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
  5. The effect's end position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
  6. The color of the beam effect to be created. If a particular team is chosen, The effect will either be red or blue, depending on whether the team is hostile to viewer. Does not apply to sound effects. Only the "Good" and "Bad" beam effects can have color applied.
  7. Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.

Korean

  1. ์›”๋“œ ๋‚ด์— BEAM ํšจ๊ณผ ๊ฐœ์ฒด๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ์ด ํšจ๊ณผ ๊ฐœ์ฒด๋Š” ์ œ๊ฑฐํ•˜๊ธฐ ์ „๊นŒ์ง€ ์ง€์†๋ฉ๋‹ˆ๋‹ค. ์ด ํšจ๊ณผ๋ฅผ ์ฐธ์กฐํ•˜๋ ค๋ฉด LAST CREATED ENTITY ๊ฐ’์„ ์‚ฌ์šฉํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ๊ฐœ์ฒด๊ฐ€ ๋„ˆ๋ฌด ๋งŽ์ด ์ƒ์„ฑ๋  ๊ฒฝ์šฐ ์ด ์•ก์…˜์ด ์‹คํŒจํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  2. ํ•ด๋‹น ํšจ๊ณผ๋ฅผ ๋ณด๊ฒŒ ๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.
  3. ์ƒ์„ฑํ•  ํšจ๊ณผ์˜ ํ˜•ํƒœ์ž…๋‹ˆ๋‹ค.
  4. ํšจ๊ณผ์˜ ์‹œ์ž‘ ์œ„์น˜์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์ด ํ”Œ๋ ˆ์ด์–ด์ธ ๊ฒฝ์šฐ ํ•ด๋‹น ํšจ๊ณผ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๊ณ , ๊ทธ ์ด์™ธ์˜ ๊ฒฝ์šฐ ์ด ๊ฐ’์€ ์›”๋“œ ๋‚ด์˜ ์œ„์น˜๋กœ ํ•ด์„๋ฉ๋‹ˆ๋‹ค.
  5. ํšจ๊ณผ์˜ ์ข…๋ฃŒ ์œ„์น˜์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์ด ํ”Œ๋ ˆ์ด์–ด์ธ ๊ฒฝ์šฐ ํ•ด๋‹น ํšจ๊ณผ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๊ณ , ๊ทธ ์ด์™ธ์˜ ๊ฒฝ์šฐ ์ด ๊ฐ’์€ ์›”๋“œ ๋‚ด์˜ ์œ„์น˜๋กœ ํ•ด์„๋ฉ๋‹ˆ๋‹ค.
  6. ์ƒ์„ฑ๋  BEAM ํšจ๊ณผ์˜ ์ƒ‰์ƒ์ž…๋‹ˆ๋‹ค. ํŠน์ • ํŒ€์„ ์„ ํƒํ•œ ๊ฒฝ์šฐ, ํ•ด๋‹น ํŒ€์ด ๋ณด๋Š” ์‚ฌ๋žŒ์—๊ฒŒ ์ ์ธ์ง€ ์—ฌ๋ถ€์— ๋”ฐ๋ผ ๋นจ๊ฐ• ๋˜๋Š” ํŒŒ๋ž‘์œผ๋กœ ํšจ๊ณผ ์ƒ‰์ƒ์ด ์„ค์ •๋ฉ๋‹ˆ๋‹ค. ํšจ๊ณผ์Œ์—๋Š” ์ ์šฉ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์˜ค์ง "GOOD", ๊ทธ๋ฆฌ๊ณ  "BAD" BEAM ํšจ๊ณผ์—๋งŒ ์ƒ‰์ƒ์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.
  7. ์ด ์•ก์…˜์˜ ์ž…๋ ฅ ์ •๋ณด ์ค‘ ์–ด๋–ค ํ•ญ๋ชฉ์„ ์ง€์†์ ์œผ๋กœ ์žฌํ™•์ธ ํ•  ๊ฒƒ์ธ์ง€ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ํ•ด๋‹น ํšจ๊ณผ๋Š” ์ž…๋ ฅ ์ •๋ณด์˜ ์ƒˆ๋กœ์šด ๊ฐ’์„ ๊ณ„์† ๋ฌป๊ฒŒ ๋˜๋ฉฐ, ์žฌํ™•์ธ ํ•œ ๊ฐ’์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

+ Value

Is Dummy Bot

Maintain Command

  • npm run maintain:value isDummyBot 'Is Dummy Bot' player

Descriptions

English

  1. Whether a player is a dummy bot.
  2. Player to consider

Korean

  1. ํ”Œ๋ ˆ์ด์–ด์˜ DUMMY ๋ด‡ ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.
  2. ๊ณ ๋ คํ•  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.