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Learn to create games for the Game Boy using Assembly

Home Page: http://gbdev.io/gb-asm-tutorial/

License: MIT License

JavaScript 10.45% C 0.49% Assembly 66.64% Rust 13.14% CSS 1.88% Makefile 1.26% Handlebars 6.14%

gb-asm-tutorial's Introduction

GB ASM tutorial (v2)

Re-doing GB ASM Tutorial, and this time, until the end.

Translating

To help translate the tutorial, join the project on Crowdin.

Contributing

Contributing is really easy, fork this repo and edit the files in the src directory. Then, you can send your PR.

To deploy gb-asm-tutorial locally:

  1. Install Rust and mdBook. mdBook powers the book itself, Rust is used for some custom plugins.
$ cargo install mdbook
  1. Within a terminal pointed at the directory book.toml is in, run mdBook (mdbook build / mdbook watch / mdbook serve).
  2. The HTML files are in book/custom/.

License

Different parts of gb-asm-tutorial are subject to different licenses:

  • All the code contained within the tutorial itself is licensed under CC0. To the extent possible under law, all copyright and related or neighboring rights to code presented within GB ASM Tutorial have been waived. This work is published from France.
  • The contents (prose, images, etc.) of this tutorial are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • Code used to display and format the site is licensed under the MIT License unless otherwise specified.
  • The code related to the i18n support is originally from Google's Comprehensive Rust and is released under the Apache License 2.0.

gb-asm-tutorial's People

Contributors

issotm avatar avivace avatar eievui5 avatar laroldsjubilantjunkyard avatar lesleyrs avatar kav avatar a-tangier-sauce avatar win-ini avatar tristanexsquare avatar leinacc avatar kuuvva avatar spookbench avatar quinnyo avatar dustbyte avatar denebolainteractive avatar fvilers avatar rawr51919 avatar calindro avatar anthonyvd avatar

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