Spell (ID) The ID is: spell=2818/deadly-poison
The Current Behaviour is as following:no scale of attack power or mastery stat
Expected Behaviour should be as following: poison the enemy for [(6.3% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (4.5% of Attack power) Nature damage.
Screenshot/Video (IMGUR/YOUTUBE): https://ibb.co/qYy3wKZ
Additional Information: in link is description of what mastery stat does for assasination spec
Talent (ID) The ID is: spell=328085/blindside
The Current Behaviour is as following: not procing at all
Expected Behaviour should be as following: Mutilate has a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health.
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Additional Information:-
Talent (ID) The ID is: /spell=14062/nightstalker
The Current Behaviour is as following: increases speed but not damage by 50%
Expected Behaviour should be as following:
is active, you move 20% faster and your abilities deal 50% more damage.
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Additional Information:-
Talent(ID) The ID is: spell=255989/master-assassin
The Current Behaviour is as following: no crit chance increase or proc of any kind after exiting stealth
Expected Behaviour should be as following: While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
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Additional Information:
Talent(ID) The ID is: spell=14983/vigor
The Current Behaviour is as following: selecting the talent it increases energy to 150 but afrer relog it goes back to 100 and energy regen is not increased before or after relog
Expected Behaviour should be as following: Increases your maximum Energy by 50 and your Energy regeneration by 10%
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information: -
Talent ID) The ID is: spell=193531/deeper-stratagem
The Current Behaviour is as following: adds 6th combo point on bar but after using mutilate witch grants 2 cp per cast , at last combo point it does not register the 6th one
Expected Behaviour should be as following: You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
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Additional Information:-
Talent ID) The ID is: spell=137619/marked-for-death
The Current Behaviour is as following: instantly adds 5 cp as itended but if target dies sooner than 1 min buff goes away from target and cd is not reset
Expected Behaviour should be as following: Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Talent (ID) The ID is: spell=280716/leeching-poison
The Current Behaviour is as following: no leech buff on poisons / no heal on attack
Expected Behaviour should be as following: Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.
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Additional Information:-
Talent (ID) The ID is: spell=154904/internal-bleeding
The Current Behaviour is as following: no bleed debuff on target / no damage after applying kidney shot
Expected Behaviour should be as following:
Kidney Shot also deals up to Deeper Stratagem[6 * (18.72% of Attack power)][5 * (18.72% of Attack power)] Bleed damage over 6 sec, based on combo points spent. | Kidney Shot also deals up to Deeper Stratagem[6 * (18.72% of Attack power)][5 * (18.72% of Attack power)] Bleed damage over 6 sec, based on combo points spent. |
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Kidney Shot also deals up to Deeper Stratagem[6 * (18.72% of Attack power)][5 * (18.72% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Talent (ID) The ID is: spell=196861/iron-wire
The Current Behaviour is as following: no silence increase and no damage reduction from target affected by garotte
Expected Behaviour should be as following: Increase the duration of Garrote's silence effect by 3 sec.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
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Additional Information:-
Talent (ID) The ID is: spell=131511/prey-on-the-weak
The Current Behaviour is as following: no damage increase from all sources by 10%
Expected Behaviour should be as following: uppon being stunned target should recieve 10% more damage from all sources for 6 seconds
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information: -
Talent (ID) The ID is: spell=152152/venom-rush
The Current Behaviour is as following: no 8 energy refund after casting mutilate on a poisoned target
Expected Behaviour should be as following: 8 energy refund on poisoned target
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Talent ID) The ID is: spell=193539/alacrity
The Current Behaviour is as following: no proc visible and no haste increase at all
Expected Behaviour should be as following: Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Talent (ID) The ID is: spell=200806/exsanguinate
The Current Behaviour is as following: does not proc / activate at all
Expected Behaviour should be as following: Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.
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Additional Information:-
Talent (ID) The ID is: spell=255544/poison-bomb
The Current Behaviour is as following: no poison pool showing under the target or any damage being made
Expected Behaviour should be as following: Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [(11% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
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Additional Information:-
Talent ID) The ID is: spell=270061/hidden-blades
The Current Behaviour is as following: shows buff as active and it does stack but afer useing fan o knives it should reset stack from 20 to 1 for example but does not instead stays at 20 stacks constant
Expected Behaviour should be as following: Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Talent (ID) The ID is: spell=121411/crimson-tempest
The Current Behaviour is as following: applies bleed effext but regardless if you have 5 cp or 1cp duration does not increase not does damage always stays on 5 seconds event at 5cp when it should be 12 second duration...
Expected Behaviour should be as following: Finishing move that slashes at up to 8 enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
1 point : [(4.68% of Attack power) * 2] plus [(11.7% of Attack power) * 2] over 4 sec
2 points: [(4.68% of Attack power) * 3] plus [(11.7% of Attack power) * 3] over 6 sec
3 points: [(4.68% of Attack power) * 4] plus [(11.7% of Attack power) * 4] over 8 sec
4 points: [(4.68% of Attack power) * 5] plus [(11.7% of Attack power) * 5] over 10 sec
5 points: [(4.68% of Attack power) * 6] plus [(11.7% of Attack power) * 6] over 12 sec
Deeper Stratagem
6 points: [(4.68% of Attack power) * 7] plus [(11.7% of Attack power) * 7] over 14 sec
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Additional Information:-
Spell (ID) The ID is: spell=5171/slice-and-dice
The Current Behaviour is as following: buff appears and does increase attack speed but not sure if its by 50% and i saw no energy regeneration increase , also constantly stays at 5 second duration
Expected Behaviour should be as following: Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
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Additional Information:-
Spell ID : spell=36554/shadowstep
The Current Behaviour is as following: usable on self when it shouldn't also sometimes breaks stealth when it shouldn't
Expected Behaviour should be as following: Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Spell (ID) The ID is: spell=185565/poisoned-knife#modified-by
The Current Behaviour is as following: does damage , but does not always apply poisons on target
Expected Behaviour should be as following: Throws a poison-coated knife, dealing (16% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Spell (ID) The ID is: spell=5938/shiv
The Current Behaviour is as following: does damage ,but cd of 20 seconds does not activate sometimes so spell beacomes spammable , also does not increase nature damage recived by target by 20% for 9 seconds
Expected Behaviour should be as following: Attack with your your poisoned blades dealing (50% of Attack power)% Physical damage, and applying a concentrated form of your active Non-Lethal poison.
Your Nature damage done against the target is increased by 20% for 9 sec.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Spell (ID) The ID is: spell=185311/crimson-vial
The Current Behaviour is as following: heals and all but removes stealth when used when it shoudn't
Expected Behaviour should be as following: Drink an alchemical concoction that heals you for 30% of your maximum health over 6 sec. This ability can be used while Stealthed.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information: https://wowpedia.fandom.com/wiki/Crimson_Vial
Spell Passive (ID) The ID is: spell=14190/seal-fate
The Current Behaviour is as following: no additional combo point uppon crit
Expected Behaviour should be as following: When you critically strike with a melee attack that generates combo points, you gain an additional combo point per critical strike.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-
Spell ID : spell=79134/venomous-wounds
The Current Behaviour is as following: does not work at all ...
Expected Behaviour should be as following: You regain 8 Energy each time your
Internal Bleeding
Garrote, Rupture, or Internal Bleeding
Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Screenshot/Video (IMGUR/YOUTUBE):
Additional Information:-