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AiUpscale shader not loaded? Log files show it loading, but when watching a video [ i 2] shows no loaded shaders, nor the !DESC given in the glsl file about mpv_lazy HOT 8 CLOSED

hooke007 avatar hooke007 commented on August 20, 2024
AiUpscale shader not loaded? Log files show it loading, but when watching a video [ i 2] shows no loaded shaders, nor the !DESC given in the glsl file

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hooke007 avatar hooke007 commented on August 20, 2024 2

https://mpv.io/manual/master/#options-glsl-shader
Param WHEN.

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hooke007 avatar hooke007 commented on August 20, 2024 1

4x would work only when your target size/source size > 3.2x
You must misunderstood the logfile.

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hooke007 avatar hooke007 commented on August 20, 2024 1

nothing in log show the shader is loaded.
That's just the record of your action.

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hooke007 avatar hooke007 commented on August 20, 2024 1

Usually it is unnecessary for users to care about. The value of limiation is designed by author. If it not work in such situation, this probably suggest that it is not the scenario for which it was designed to be used.

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hooke007 avatar hooke007 commented on August 20, 2024 1

BTW, many of 4x models are actually trained only for very low res sources (much worse than 720p). You really do not need to try this one...

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realdevnullius avatar realdevnullius commented on August 20, 2024

AiUpscale_Fast_2x_LineArt.glsl works. This is the log for

From the log:
1.652][v][vo/gpu-next/libplacebo] Spent 40.272 ms loading cache
[ 1.652][d][vo/gpu-next/libplacebo] Loaded 893 objects, totalling 31357106 bytes
[ 1.652][d][vo/gpu-next/libplacebo] Spent 0.000 ms loading cache
[ 1.652][d][global] user path: '~~home/shaders/AI_upscale/AiUpscale_HQ_4x_LineArt.glsl' -> 'C:\Users\UserName\AppData\Roaming/mpv/shaders/AI_upscale/AiUpscale_HQ_4x_LineArt.glsl'
[ 1.660][v][vo/gpu-next/libplacebo] Registering hook pass: AiUpscale_HQ_4x_LineArt.glsl lanczos3

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realdevnullius avatar realdevnullius commented on August 20, 2024

4x would work only when your target size/source size > 3.2x You must misunderstood the logfile.

I misunderstand the shaders mostly I suppose :) It's hard figuring it all out, but yes... Your answer makes sense... 1080 to 2160 is 2x max, not 3.2 or more... Is there a way to see in the glsl / shader files exactly how much upscaling will be done, is required? Because I've had this problem before :)

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realdevnullius avatar realdevnullius commented on August 20, 2024

Appreciated!! Thanks for all your work :)

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