Comments (8)
https://mpv.io/manual/master/#options-glsl-shader
Param WHEN
.
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4x would work only when your target size/source size > 3.2x
You must misunderstood the logfile.
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nothing in log show the shader is loaded.
That's just the record of your action.
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Usually it is unnecessary for users to care about. The value of limiation is designed by author. If it not work in such situation, this probably suggest that it is not the scenario for which it was designed to be used.
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BTW, many of 4x models are actually trained only for very low res sources (much worse than 720p). You really do not need to try this one...
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AiUpscale_Fast_2x_LineArt.glsl works. This is the log for
From the log:
1.652][v][vo/gpu-next/libplacebo] Spent 40.272 ms loading cache
[ 1.652][d][vo/gpu-next/libplacebo] Loaded 893 objects, totalling 31357106 bytes
[ 1.652][d][vo/gpu-next/libplacebo] Spent 0.000 ms loading cache
[ 1.652][d][global] user path: '~~home/shaders/AI_upscale/AiUpscale_HQ_4x_LineArt.glsl' -> 'C:\Users\UserName\AppData\Roaming/mpv/shaders/AI_upscale/AiUpscale_HQ_4x_LineArt.glsl'
[ 1.660][v][vo/gpu-next/libplacebo] Registering hook pass: AiUpscale_HQ_4x_LineArt.glsl lanczos3
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4x would work only when your target size/source size > 3.2x You must misunderstood the logfile.
I misunderstand the shaders mostly I suppose :) It's hard figuring it all out, but yes... Your answer makes sense... 1080 to 2160 is 2x max, not 3.2 or more... Is there a way to see in the glsl / shader files exactly how much upscaling will be done, is required? Because I've had this problem before :)
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Appreciated!! Thanks for all your work :)
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