- Test:
- Class Diagram: Pass
- Previous Funcionality Works: Pass
- Random events happen on player turn: Pass
- Effects of random events are processed: Pass
- Game has way to load and save (ui): Pass
- Game can be saved: Pass
- Saved game can be loaded: Pass
- Javadocs and code style, Design Discussion: Pass
- TBD:
Universe Location ReuseFuel
- Test:
- Sequence diagram:
- Previous functions work:
- Some way to go to the shipyard:
- Some way to purchase a new ship:
- Shipyard only available on higher tech planets:
- Javadoc and code design:
- TBD:
- Design Pattern: Singleton/Monostate
- More Random Events
- Test:
- Method Contracts(individual):
- Previous functions work:
- Shipyard available at tech planets:
- Shipyard offers options to upgrade ship:
- Money limits enforced on purchase:
- Slot limits enforced on purchase:
- Best gadgets available only on highest tech:
- Design Pattern coded:
- Javadoc and code design:
- TBD:
## M1
* Test:
* Feature 1: **Pass**
* Feature 2: **Pass**
* Feature 3: **Pass**
* TBD:
* newFeature1
* newFeature2
* newFeature3