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Mosh for Chrome

License: GNU General Public License v3.0

Shell 4.41% Makefile 2.15% JavaScript 10.66% HTML 3.53% C 1.56% C++ 77.69%

mosh-chrome's Introduction

Mosh for Chrome

Main author: Richard Woodbury ([email protected])

This is a Mosh client port for the Chrome web browser using Native Client. It is particularly useful with Chrome OS.

Building

To build on Linux, just execute:

$ ./build.sh

This will download and build all dependencies. The directory "src/app" will contain all the assets necessary to run the client in the browser. Go to chrome://extensions, enable "Developer mode", and click the "Load unpacked extension button", directing it to the "app" directory. Then the app will be launchable from the app screen and the extensions screen.

If there are problems with the build (particularly with building dependencies), you may need to delete the "build" directory to get a fresh start.

To distribute the app, just upload the .zip file found in the "src/app" directory.

The initial build will be very slow, as it has to download and build large dependencies. Subsequent builds are much faster. To go even faster while developing, including being able to build without updating dependencies (which requires Internet access), execute:

$ ./build.sh fast

This will not work if you have not had a successful build in the "slow" mode.

To build on other platforms, you will need to get and setup the NaCl SDK and naclports yourself, and set NACL_SDK_ROOT and NACL_PORTS appropriately (see "build.sh" for hints). But all target platforms are cross-compiled from the one you are running, so there is no reason to build on other platforms, other than personal preference.

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