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deathdeath's Issues

Design level

Design in Google Doc

each "room" in a level should be 32 by 32. All edge tiles should be walls unless they are to be used to move to a different room. if the player moves outside of the 32 by 32 room, they will automatically move to the next room.

Player movement

The player should be able to move around the game area with the arrow keys

Implement Input

arrow keys
there will be an array of functions to be executed when the corresponding key is pressed,

Enema AI

Enemies should chase the player once spotted within a certain distance (blocks-away)

Player object

There should be a player object containing all of it's Methods and attributes.

Entity prototype object

Should contain a draw method as well as hit points player and enemy should inherit from it

Maps: Next sector

Moving out of a sector moves you into a new one and the tilemaps display it as such.

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