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death death and more death. death? death!
Implement tile animation
Design in Google Doc
each "room" in a level should be 32 by 32. All edge tiles should be walls unless they are to be used to move to a different room. if the player moves outside of the 32 by 32 room, they will automatically move to the next room.
Make sprites show up in their cell span.
fireball:
range: 8
damage: 1
level: 1
Simple room with some walls and pillars. Anything below 32x32 in size.
Build it in JSON.
The player should be able to move around the game area with the arrow keys
This is a discussion on coding standards for this project
arrow keys
there will be an array of functions to be executed when the corresponding key is pressed,
this will allow overlaying of sprites
things like players and enemies will be characters, whereas effects like fireballs and projectiles will be Sprites.
Enemies should chase the player once spotted within a certain distance (blocks-away)
Who wants this?
There should be a player object containing all of it's Methods and attributes.
Players should not be able to traverse walls
Should contain a draw method as well as hit points player and enemy should inherit from it
Just blink the sprite on the target for 300ms
Set up an array of spans on the html page to display sprites and backgrounds
Moving out of a sector moves you into a new one and the tilemaps display it as such.
Build a function to loop through the properties in the JSON level object and change the properties of the play field spans to match the textures set in the object.
http://stackoverflow.com/questions/684672/loop-through-javascript-object
for (prop in p) {
if (!p.hasOwnProperty(prop)) {
//The current property is not a direct property of p
continue;
}
//Do your logic with the property here
}
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