hristoast / tes3mp-uniqueitems Goto Github PK
View Code? Open in Web Editor NEWEnsure that unique items stay unique!
License: Other
Ensure that unique items stay unique!
License: Other
ok I tried super hard to get luarocks working but I just cant. is there anyway you could release the files unpacked? Thanks man I really wanna use this mod on my server
tes3mp@vengefulspirit:/home/tes3mp$ ./tes3mp-server
Loading server config from the package directory
Loading settings file: ./tes3mp-server-default.cfg
TES3MP dedicated server 0.7.0-alpha (Linux 64-bit)
Protocol version: 7
Oldest compatible commit hash: 292536439e
------------------------------------------------------------
[2021-02-14 02:49:42] [ERR]: [Script]: Could not find Lua CJSON! The decoding and encoding of JSON files will always use dkjson and be slower as a result.
[2021-02-14 02:49:42] [ERR]: Lua script ./CoreScripts/scripts/serverCore.lua error (2): "./CoreScripts/scripts/customScripts.lua:11: module 'custom/UniqueItems/main' not found:
no field package.preload['custom/UniqueItems/main']
no file './custom/UniqueItems/main.lua'
no file '/usr/share/luajit-2.1.0-beta3/custom/UniqueItems/main.lua'
no file '/usr/local/share/lua/5.1/custom/UniqueItems/main.lua'
no file '/usr/local/share/lua/5.1/custom/UniqueItems/main/init.lua'
no file '/usr/share/lua/5.1/custom/UniqueItems/main.lua'
no file '/usr/share/lua/5.1/custom/UniqueItems/main/init.lua'
no file './CoreScripts/scripts/custom/UniqueItems/main.lua'
no file './CoreScripts/lib/lua/custom/UniqueItems/main.lua'
no file './custom/UniqueItems/main.so'
no file '/usr/local/lib/lua/5.1/custom/UniqueItems/main.so'
no file '/usr/lib/x86_64-linux-gnu/lua/5.1/custom/UniqueItems/main.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './CoreScripts/lib/custom/UniqueItems/main.so'"
terminate called after throwing an instance of 'std::runtime_error'
what(): Lua script ./CoreScripts/scripts/serverCore.lua error (2): "./CoreScripts/scripts/customScripts.lua:11: module 'custom/UniqueItems/main' not found:
no field package.preload['custom/UniqueItems/main']
no file './custom/UniqueItems/main.lua'
no file '/usr/share/luajit-2.1.0-beta3/custom/UniqueItems/main.lua'
no file '/usr/local/share/lua/5.1/custom/UniqueItems/main.lua'
no file '/usr/local/share/lua/5.1/custom/UniqueItems/main/init.lua'
no file '/usr/share/lua/5.1/custom/UniqueItems/main.lua'
no file '/usr/share/lua/5.1/custom/UniqueItems/main/init.lua'
no file './CoreScripts/scripts/custom/UniqueItems/main.lua'
no file './CoreScripts/lib/lua/custom/UniqueItems/main.lua'
no file './custom/UniqueItems/main.so'
no file '/usr/local/lib/lua/5.1/custom/UniqueItems/main.so'
no file '/usr/lib/x86_64-linux-gnu/lua/5.1/custom/UniqueItems/main.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './CoreScripts/lib/custom/UniqueItems/main.so'"
./tes3mp-server: line 7: 15410 Aborted LD_LIBRARY_PATH="./lib" ./tes3mp-server.x86_64 "$@"
This is my customScripts.lua and I did place the required lib in the CoreScripts/lib/
folder
-- Load up your custom scripts here! Ideally, your custom scripts will be placed in the scripts/custom folder and then get loaded like this:
--
-- require("custom/yourScript")
--
-- Refer to the Tutorial.md file for information on how to use various event and command hooks in your scripts.
--Data Manager
DataManager = require('custom.DataManager.main')
--Unique Artifacts Hopefully this doesn't break
require("custom/UniqueItems/main")
--Makes Quests Possible
CellReset = require("custom.CellReset")
--Revives
kanaRevive = require("custom.kanaRevive")
-- Starting Items
kanaStartingItems = require("custom.kanaStartingItems")
--Housing
kanaHousing = require("custom.kanaHousing")
--Assassin Fix
require("custom.lear.trueDisableAssassins")
--Banker
kanaBank = require("custom.kanaBank")
-- Creature Merchants
-- Restock = require("custom.lear.creatureMerchantsRestockGold.lua")
When attempting to trade Unique Items by dropping them on the ground the server will crash once the item is picked up. Here are the logs for the interaction.
[2021-02-14 06:01:47] [INFO]: Received ID_OBJECT_PLACE from Hudrah T.
[2021-02-14 06:01:47] [INFO]: [Script]: Called "OnObjectPlace" for Hudrah T. (1) and cell -3, -3
[Script]: - packetOrigin was CLIENT_GAMEPLAY
[2021-02-14 06:01:47] [INFO]: [Script]: Saving ObjectPlace from Hudrah T. (1) about -3, -3
[Script]: - 0-165231, refId: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul: , goldValue: 1
[2021-02-14 06:01:47] [INFO]: [Script]: Called "OnPlayerInventory" for Hudrah T. (1)
[2021-02-14 06:01:47] [INFO]: [Script]: Saving 1 item(s) to inventory with action REMOVE
[Script]: - id: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul:
[2021-02-14 06:01:47] [INFO]: [Script]: [ UniqueItems ]: Called "OnPlayerInventory" for pid 1
[2021-02-14 06:01:50] [INFO]: Received ID_OBJECT_ACTIVATE from Vorx
[2021-02-14 06:01:50] [INFO]: [Script]: Called "OnObjectActivate" for Vorx (0) and cell -3, -3
[Script]: - warhammer_crusher_unique 0-165231 has been activated by Vorx (0)
[2021-02-14 06:01:51] [INFO]: [Script]: Called "OnPlayerInventory" for Vorx (0)
[2021-02-14 06:01:51] [INFO]: [Script]: Saving 1 item(s) to inventory with action ADD
[Script]: - id: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul:
[2021-02-14 06:01:51] [INFO]: [Script]: [ UniqueItems ]: Called "OnPlayerInventory" for pid 0
[2021-02-14 06:01:51] [WARN]: [Script]: [ UniqueItems ]: Player "Vorx" has picked up "warhammer_crusher_unique".
terminate called without an active exception
./tes3mp-server: line 7: 17153 Aborted LD_LIBRARY_PATH="./lib" ./tes3mp-server.x86_64 "$@"
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