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tes3mp-uniqueitems's Issues

No dll provided for Windows

ok I tried super hard to get luarocks working but I just cant. is there anyway you could release the files unpacked? Thanks man I really wanna use this mod on my server

Server Exits with this Error

tes3mp@vengefulspirit:/home/tes3mp$ ./tes3mp-server
Loading server config from the package directory
Loading settings file: ./tes3mp-server-default.cfg
TES3MP dedicated server 0.7.0-alpha (Linux 64-bit)
Protocol version: 7
Oldest compatible commit hash: 292536439e
------------------------------------------------------------
[2021-02-14 02:49:42] [ERR]: [Script]: Could not find Lua CJSON! The decoding and encoding of JSON files will always use dkjson and be slower as a result.
[2021-02-14 02:49:42] [ERR]: Lua script ./CoreScripts/scripts/serverCore.lua error (2): "./CoreScripts/scripts/customScripts.lua:11: module 'custom/UniqueItems/main' not found:
	no field package.preload['custom/UniqueItems/main']
	no file './custom/UniqueItems/main.lua'
	no file '/usr/share/luajit-2.1.0-beta3/custom/UniqueItems/main.lua'
	no file '/usr/local/share/lua/5.1/custom/UniqueItems/main.lua'
	no file '/usr/local/share/lua/5.1/custom/UniqueItems/main/init.lua'
	no file '/usr/share/lua/5.1/custom/UniqueItems/main.lua'
	no file '/usr/share/lua/5.1/custom/UniqueItems/main/init.lua'
	no file './CoreScripts/scripts/custom/UniqueItems/main.lua'
	no file './CoreScripts/lib/lua/custom/UniqueItems/main.lua'
	no file './custom/UniqueItems/main.so'
	no file '/usr/local/lib/lua/5.1/custom/UniqueItems/main.so'
	no file '/usr/lib/x86_64-linux-gnu/lua/5.1/custom/UniqueItems/main.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
	no file './CoreScripts/lib/custom/UniqueItems/main.so'"
terminate called after throwing an instance of 'std::runtime_error'
  what():  Lua script ./CoreScripts/scripts/serverCore.lua error (2): "./CoreScripts/scripts/customScripts.lua:11: module 'custom/UniqueItems/main' not found:
	no field package.preload['custom/UniqueItems/main']
	no file './custom/UniqueItems/main.lua'
	no file '/usr/share/luajit-2.1.0-beta3/custom/UniqueItems/main.lua'
	no file '/usr/local/share/lua/5.1/custom/UniqueItems/main.lua'
	no file '/usr/local/share/lua/5.1/custom/UniqueItems/main/init.lua'
	no file '/usr/share/lua/5.1/custom/UniqueItems/main.lua'
	no file '/usr/share/lua/5.1/custom/UniqueItems/main/init.lua'
	no file './CoreScripts/scripts/custom/UniqueItems/main.lua'
	no file './CoreScripts/lib/lua/custom/UniqueItems/main.lua'
	no file './custom/UniqueItems/main.so'
	no file '/usr/local/lib/lua/5.1/custom/UniqueItems/main.so'
	no file '/usr/lib/x86_64-linux-gnu/lua/5.1/custom/UniqueItems/main.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
	no file './CoreScripts/lib/custom/UniqueItems/main.so'"
./tes3mp-server: line 7: 15410 Aborted                 LD_LIBRARY_PATH="./lib" ./tes3mp-server.x86_64 "$@"

This is my customScripts.lua and I did place the required lib in the CoreScripts/lib/ folder

-- Load up your custom scripts here! Ideally, your custom scripts will be placed in the scripts/custom folder and then get loaded like this:
--
-- require("custom/yourScript")
--
-- Refer to the Tutorial.md file for information on how to use various event and command hooks in your scripts.

--Data Manager
DataManager = require('custom.DataManager.main')

--Unique Artifacts Hopefully this doesn't break
require("custom/UniqueItems/main")

--Makes Quests Possible
CellReset = require("custom.CellReset")

--Revives
kanaRevive = require("custom.kanaRevive")

-- Starting Items
kanaStartingItems = require("custom.kanaStartingItems")

--Housing
kanaHousing = require("custom.kanaHousing")

--Assassin Fix
require("custom.lear.trueDisableAssassins")

--Banker
kanaBank = require("custom.kanaBank")

-- Creature Merchants
-- Restock = require("custom.lear.creatureMerchantsRestockGold.lua")

Server Crashing item is in cell and multiple players have the cell loaded

When attempting to trade Unique Items by dropping them on the ground the server will crash once the item is picked up. Here are the logs for the interaction.

[2021-02-14 06:01:47] [INFO]: Received ID_OBJECT_PLACE from Hudrah T.
[2021-02-14 06:01:47] [INFO]: [Script]: Called "OnObjectPlace" for Hudrah T. (1) and cell -3, -3
[Script]: - packetOrigin was CLIENT_GAMEPLAY
[2021-02-14 06:01:47] [INFO]: [Script]: Saving ObjectPlace from Hudrah T. (1) about -3, -3
[Script]: - 0-165231, refId: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul: , goldValue: 1
[2021-02-14 06:01:47] [INFO]: [Script]: Called "OnPlayerInventory" for Hudrah T. (1)
[2021-02-14 06:01:47] [INFO]: [Script]: Saving 1 item(s) to inventory with action REMOVE
[Script]: - id: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul: 
[2021-02-14 06:01:47] [INFO]: [Script]: [ UniqueItems ]: Called "OnPlayerInventory" for pid 1
[2021-02-14 06:01:50] [INFO]: Received ID_OBJECT_ACTIVATE from Vorx
[2021-02-14 06:01:50] [INFO]: [Script]: Called "OnObjectActivate" for Vorx (0) and cell -3, -3
[Script]: - warhammer_crusher_unique 0-165231 has been activated by Vorx (0)
[2021-02-14 06:01:51] [INFO]: [Script]: Called "OnPlayerInventory" for Vorx (0)
[2021-02-14 06:01:51] [INFO]: [Script]: Saving 1 item(s) to inventory with action ADD
[Script]: - id: warhammer_crusher_unique, count: 1, charge: -1, enchantmentCharge: -1, soul: 
[2021-02-14 06:01:51] [INFO]: [Script]: [ UniqueItems ]: Called "OnPlayerInventory" for pid 0
[2021-02-14 06:01:51] [WARN]: [Script]: [ UniqueItems ]: Player "Vorx" has picked up "warhammer_crusher_unique".
terminate called without an active exception
./tes3mp-server: line 7: 17153 Aborted                 LD_LIBRARY_PATH="./lib" ./tes3mp-server.x86_64 "$@"

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