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1.0 1.0 3.0 145.84 MB

Bundle of precompiled universal libraries for The Battle for Wesnoth and their build scripts

License: MIT License

C++ 92.65% C 6.75% Perl 0.01% HTML 0.01% M4 0.01% Batchfile 0.01% Shell 0.04% Objective-C 0.54% CMake 0.01%

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maccompilestuff's Issues

MacCompileStuff can be build only on Apple Silicon macOS

As of December 2023: situation with cross compilation got even worse so now nearly every lib needs to be built using arch -x86_64 xxx or arch -arm64 xxx. That means that libs are only buildable on Apple Silicon macOS which is arm64 native and can run x86_64 via Rosetta 2.

The main problem is with meson && ninja programs but currently I have also problem with some libs built using configure && make.

There may be some way to do proper cross compile but I don't have time for it and I won't invest any time for it. Currently it works, it works well and it is clear that Apple's future is in arm64 so one day this will get resolved by removing x86_64 slices entirely.

lots of "TODO: use x from MacCompileStuff" comments

Currently SourcesAndScripts/Scripts/functions contains a lot of checks for things being installed in /usr/local, and suggests to use Homebrew to install things that are missing. However, users might not use Homebrew as their package manager (I use MacPorts for instance, and then there's also Fink), and even if they do use Homebrew, it could be installed to a non-default prefix. And in any case, MacCompileStuff provides all the packages being requested itself, so it should just use its own packages when possible (as the TODO comments say) instead of depending on an external package manager.

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