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License: MIT License
Some sample projects for the Duality game engine.
License: MIT License
Add RigidBody based movement. Improve the Transform based one if possible, as well.
It's got this formatting issue (I'm 90% sure it's a GitHub bug), fix it whenever it gets on the nerves.
PS: Just format it better, in general.
An ObjectPooling sample for Duality might be useful to someone.
Object pooling (or resource pooling) helps to reduce object instantiation and destruction (which may cause overhead depending on the number of instantiations or destructions) by recycling and reusing objects.
Add a sample to show off how to set up time-based triggers in Duality.
We'd need to show how to get delta time (Time.TimeMult * Time.MsPFMult
), and how to set up the triggers.
There could be a scene which shows the timer, then increments a displayed counter every time the time limit is hit.
Currently, the SceneTransitions sample does not demonstrate saving a scene to a new Scene Resource.
It would be quite important to demonstrate it, so add it later.
The FSM code has already been done, and is extremely generic as well. Won't be an issue of porting it over. Just need to create a demonstration.
A gravity sample, showing how to make objects attract (and repel) other objects.
The sample can demonstrate a basic backbone for a platformer.
It would probably be easiest using a physics-based approach?
A small, focused example of top down movement would be a good addition to the samples library.
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