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2.0 2.0 0.0 770.19 MB

a virtual reality Pokemon GO game on Android smartphone and Cardboard.

C# 76.87% ShaderLab 20.94% GLSL 0.18% HLSL 0.58% JavaScript 1.30% Objective-C 0.05% Objective-C++ 0.08%

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pokemongo-vr's Issues

LeapMotion 整合进战斗场景

在战斗场景中,检测到 leap motion 的手时应该生成宝贝球并允许用户投掷

(增强功能)预测轨迹线

漫游场景中选取宝可梦

在主漫游场景中当游标指向场景中的宝可梦时,允许用户点击触发菜单,菜单可以执行以下操作:

  1. 进入战斗(之后切换到战斗场景)
  2. 查看宝可梦属性(可选)
  3. 返回(将游标切换回移动模式)

Battle mode

Clicking the trigger means walking forward in a wandering mode. After clicking the Pokemons put in the scene, it will switch to battle mode and enter a certain battle scene. Battle mode should support:

  1. Scene switch
  2. Display Pokemon attributes
  3. Fixed menu
  4. Generating balls

宝可梦捕获判定

在战斗场景中,向宝可梦丢精灵球触发碰撞判定时处理,判断是否捕获成功。可以先随机返回结果,之后优化时引入属性时再修改函数内容。捕获成功时宝可梦消失,出现成功视窗(2D UI),返回,失败时继续维持在战斗场景。

宝可梦移动

在两个场景(或是仅漫游场景)中宝可梦应该要在一定范围内移动

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