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License: MIT License
CraftTweaker bindings for EFab
License: MIT License
For example, with the JSON system if I define two recipes that both require a block of stone as input and 1000mb of molten iron, I can choose which one I'm going to make in eFAB by clicking the arrow buttons in the craft menu.
An identical set of recipes via CraftTweaker does not allow me to do this. Only one of the recipes will be functional. The others will show up in JEI. But eFab won't recognize them and the toggle arrows do not work to select the correct one. Using JEI to set the recipe will get it in the machine properly, but the machine will always say no recipe found.
EFab comes with an Armory Upgrade, Magic Upgrade, etc. Is it possible to mark other items so they can be placed in the upgrade slot and used in recipes?
For example, an Astral Sorcery crystal (or maybe some completely new item from another mod) and liquid starlight in a tank to make infused planks. A lens as the upgrade and a new eFab block with a crystal inside would be cooler, but I'm not greedy.
So, EFab comes with its standard recipes to build the more advanced components within its own crafting system. I'd like to remove those recipes and substitute my own.
Is there a EFabRecipe.remove() function or could it be added?
Thank you kindly for your time!
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