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mv-plugins's Issues

about createNormalEventAt

I placed an event on the map, and touch it, trying to use createNormalEventAt to create a new event on somewhere, which i hope it can activate when the actor collide the new event, so i modify the trigger type to EVENT_TOUCH, but instead of create a new event on some where, it just activate the event without create.

is there something i did wrong?

function createNormalEventAt(characterName, characterIndex, x, y, d, scriptOrCommonEventId, triggerType, temporary) {
        var eventData = new CustomEventData();
        eventData.page.image.direction = d;
        eventData.page.image.characterName = characterName;
        eventData.page.image.characterIndex = characterIndex;
        eventData.page.trigger = triggerType;
        eventData.page.callScriptOrCommonEvent(scriptOrCommonEventId);

        $gameMap.addEventAt(eventData, x, y, temporary);
    }

What license?

I want to customize plugin, but License is not clear.
What is plugin's license ?

OrangeWeather always saves the weather as sunny when indoors

Reported by solaris1111:

I notice a bug with Orange weather. I for exemple, it's raining, then you go inside a Inn to save the game. Then, quit the game. When you go back in the game, the weather outside is gone. But if you save outside (with the weather effect displaying) when you load back after quiting the game, it stay there.

OrangeLight Opacity dont have a tintSpeed

When I change the variable storage opacity for OrangeLight's mask, mask color will change immediately. It should use a tintSpeed like _lastMaskColor by storage target value to _currentRGB

No documentation for any plugin

Bro I'm trying use your lighting plugin but I don't know how to do it, I look at your post on Forum, your website and this repo and I can't find nothing to explain how to use it.

Orange Time system

No matter how fast or slow I make time the hour never moves up. (2 don't go to 3)

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