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Decompilation of The Legend of Zelda: The Minish Cap (USA)

Makefile 0.10% Assembly 88.53% Shell 0.02% Perl 0.06% C 9.86% C++ 1.44%

tmc's Introduction

The Legend of Zelda: The Minish Cap

Progress: [⬛⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜] 10%

- WARNING! -

The ROM this repository builds cannot be 'shifted', primarily due to some hardcoded pointers which have yet
to be dumped. Thus this repository is currently in an experimental and research phase and cannot yet be used
traditionally as a source code base for general changes.

This is a WIP decompilation of The Legend of Zelda: The Minish Cap. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is The Legend of Zelda: The Minish Cap (USA), but other versions are planned to be supported.

It builds the following ROM:

  • tmc.gba sha1: b4bd50e4131b027c334547b4524e2dbbd4227130

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev

Installation

To set up the repository, see INSTALL.md.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.

tmc's People

Contributors

notyourav avatar gamestabled avatar macrepeh avatar huderlem avatar hookedbehemoth avatar lemon32767 avatar jiangzhengwenjz avatar ethteck avatar ibot02 avatar pixel-stuck avatar 21aslade avatar 0xdouze avatar aunityguy avatar

Stargazers

Juan Ángel Moreno avatar

Watchers

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