Comments (1)
The problem is that we call SoundManager.PlayWave with the new sample rate but we don't know the original frequency of the samples.
To make it work we should pass a resampling ratio instead to the PlayWave function.
from hurrican.
Related Issues (20)
- Beam color is wrong in GL 1 mode HOT 1
- FBO has issues with multi-monitor setups
- CI is broken
- Configure gamepad on Linux HOT 52
- Game crashes when saving after first level HOT 11
- Handle controller device events
- Boss_MetalHead actions
- Suspicious warning when building for GLES
- Lighter CRT filter? (As previously) HOT 2
- Black screen on Raspberry Pi 4 HOT 5
- Remove obsolete Unrar support HOT 5
- [Termux] Linker issue HOT 6
- Comments translation HOT 7
- Hurrican No music => SDL 2.28.4 SDL2_mixer 2.6.3 NULL ptr returned from MUSIC_LoadSong() loading song file HOT 7
- Using STL HOT 3
- DisplayLoadInfo slows down loading. HOT 4
- Conflicting licenses HOT 4
- Update GLM
- Move to SDL3 HOT 1
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from hurrican.