Comments (5)
Weird, it works fine here, both with GL2 and GL3.
Can you provide a log in debug mode?
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@drfiemost Of course, but what do you mean debug mode?
A log from an executable built with -DCMAKE_BUILD_TYPE=Debug
? Or is it something else?
I can't see a debug option with hurrican --help
from hurrican.
A log from an executable built with
-DCMAKE_BUILD_TYPE=Debug
?
This, it will print the shader source and show possible errors.
But before recompiling you can check the file data/shaders/100/shader_render.frag
and see if it's corrupted. The original for reference: https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/data/shaders/100/shader_render.frag
from hurrican.
@drfiemost Ok, re-copying the data dir from git made it work as expected...
How could corruption have happened? Strange thing. And worrying too.
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Good. Maybe I've messed up by force pushing some changes, should be more careful in the future.
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Related Issues (20)
- Beam color is wrong in GL 1 mode HOT 1
- FBO has issues with multi-monitor setups
- CI is broken
- Configure gamepad on Linux HOT 52
- Game crashes when saving after first level HOT 11
- Handle controller device events
- Implement sound fx pitch shifting HOT 1
- Boss_MetalHead actions
- Suspicious warning when building for GLES
- Lighter CRT filter? (As previously) HOT 2
- Remove obsolete Unrar support HOT 5
- [Termux] Linker issue HOT 6
- Comments translation HOT 7
- Hurrican No music => SDL 2.28.4 SDL2_mixer 2.6.3 NULL ptr returned from MUSIC_LoadSong() loading song file HOT 7
- Using STL HOT 3
- DisplayLoadInfo slows down loading. HOT 4
- Conflicting licenses HOT 4
- Update GLM
- Move to SDL3 HOT 1
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