Comments (2)
フィードバックありがとうございます。
プラグイン周辺は Unity4 の時作ったきりで、64bit 用 dll がないままです。対処します。
また、プラグインがない場合仰る通り TextureWithMesh で動くのが正しい挙動ですが、PS4 だとプラグイン有無のチェックが意図した通り機能していないのかもしれません。調査いたします。
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対応ありがとうございます、おかげさまで32bitと64bitの両方にdllを用意する場合の勉強になりました。
今回からPS4ではビルド自体ができなくなりましたがこちらは自分で色々やってみます。
from batchrenderer.
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