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TextureWithPluginで動作していません。
いつも参考にさせていただいています。
"TextureWithPlugin"モードで実行すると、コンソールに"BatchRenderer: CopyToTexture plugin is not available. fallback to TextureWithMesh data transfer mode."と表示され"TextureWithMesh"で動作しているようなのですが"TextureWithPlugin"で実行するための注意等ありますでしょうか。
環境はWin7 64bitUnity5.1.1.p4です。
あと"TextureWithPlugin"モードでPS4で実行すると"BatchRendererUtil.IsCopyToTextureAvailable()"関数内で停止しているようです。
これは"TextureWithMesh"で動作するのが本来の挙動だと思いますがあっていますでしょうか。
TextureFormat.RGBAHalf is now available in Unity5
TextureFormat.RGBAHalf is now available in Unity5.
Whether the Native Plugin to store data to RenderTexture is unnecessary?
Thanks.
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